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Metabolism system and consumables that affect cores. This script is for VORP framework.

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Fred Metabolism

This is my edit of kamelzarandah edit of spaghetti_metabolismo made by Malik. In this edit you will be able to create consumables. Each one can affect player cores, increasing stamina or health and even overpowers (gold cores). You have some items created as an example. This script works with spaghetti_hud, i added it in case you don't have it i also renamed it to make some functions work properly. This is a script for RedM and VORP framework.

IMPORTANT: USE THE HUD I UPLOADED TO MAKE IT WORK CORRECTLY.

SUPER IMPORTANT: IF YOU HAVE ANY CONSUMABLE ALREADY REGISTERED YOU WILL HAVE TO DETELE IT SINCE THIS SCRIPT REGISTER THOSE AUTOMATICALLY, THAT MAY CAUSE ISSUES WITH THE SCRIPT.

I WILL NOT SUPPORT THIS SCRIPT ANYMORE, YOU CAN CHECK THE FULL VERSION ON THIS DISCORD! https://discord.gg/rdpZH9vcPX

Hope it helps!

Content

  • Easy way to configure your consumables.
  • Weather effect on metabolism depending if it is cold or hot.
  • Multiple core effects and Gold overpowers.
  • Example of consumables on the Config file.
  • Many configs to play with.

Event

Use

TriggerEvent("fred:consume", hunger, thirst, innercorestamina, innercorestaminagold, outercorestaminagold, innercorehealth, innercorehealthgold, outercorehealthgold)

This will work on any other resource, it is useful if you want to make a specific change on any value.

TODO:

  • Add animation for consuming.
  • Config.lua file for easy configuration.

CHANGELOG:

18/01/21 - Corrected some notification issues and name display not showing up correctly.
         - Removed Outer Core Health comments on config.lua
22/01/21 - Added event "fred:consume". You can use this in any other script to change the metabolism values. Read the section Event.

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Metabolism system and consumables that affect cores. This script is for VORP framework.

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