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Remove redundant continuity compat module
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Fixes #38
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Su5eD committed Jun 30, 2024
1 parent ea953ba commit b228c87
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8 changes: 0 additions & 8 deletions README.md
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Expand Up @@ -72,14 +72,6 @@ Integrates ModMenu the config screen factory with Forge's mod list gui. Includes
[ModMenu API](https://github.com/TerraformersMC/ModMenu/tree/91460879c6d0693b14d1632baccea56bf3619f2e/src/main/java/com/terraformersmc/modmenu/api),
licensed under the MIT license.

### Continuity Compat

Fixes Continuity's connected textures for modded blocks. By default, Continuity builds a map of model IDs to
all registered blocks in its client initializer (`ModelWrappingHandler#createBlockStateModelIdMap`).
However, this is too soon as it happens before blocks of Forge mods are registered. As a results, CTM models will not
be created for Forge mod blocks. To fix this issue, we patch Continuity to move the block state map initialization from
Fabric's client entrypoint to FML's client setup event, which is fired after registration has completed.

### KubeJS Bridge

Provides KubeJS plugin support for Fabric mods on Forge by initializing them earlier.
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22 changes: 0 additions & 22 deletions continuity-compat/build.gradle.kts

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27 changes: 0 additions & 27 deletions continuity-compat/src/main/resources/META-INF/mods.toml

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6 changes: 0 additions & 6 deletions continuity-compat/src/main/resources/pack.mcmeta

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1 change: 0 additions & 1 deletion settings.gradle.kts
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Expand Up @@ -39,7 +39,6 @@ include(
"terrablender-bridge",
"geckolib-fabric-compat",
"modmenu-bridge",
"continuity-compat",
"amecs-api",
"forgeconfigapiport",
"extras-utils",
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