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Aegis Station #232

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@JasperStingtail JasperStingtail commented Jan 20, 2024

Description

New map: Aegis station- GusStation- is real now. (Hopefully not another Ohio)

Tasks

  • Map is made

Media

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Changelog

🆑

  • add: Added Aegis station/GusStation!

@github-actions github-actions bot added Changes: Map Changes any yml file in the Maps directories Status: Needs Review Someone please review this labels Jan 20, 2024
@DEATHB4DEFEAT
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Isn't that the Arborum park almost 1:1?

@JasperStingtail
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Its not park station without a park. And its not exactly 1:1, just kinda did whatever

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Man I forgot about how awful the tests are on this repo..

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DEATHB4DEFEAT commented Jan 21, 2024

Disclaimer: I am not a good mapper, @Pspritechologist needs to review this :)

Overall

The meteor shielding is bad

  • Way too much of it
  • Too close to the station walls in many areas, it'll explode the walls still, just less
  • Looks awful
  • Shouldn't all be so randomly destroyed

Maintenance is alright

  • Too many straights / Lack of open or not super boring areas
  • Too much catwalk

There's a lack of decals in various areas


Hallways

The UnderVend being in the middle of a hallway is weird, move this and the ClothesMate to a bathroom
Edit: There's an UnderVend already in the bathroom, what's that other one doing in the hall?

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The Park is lacking in detail
Needs decals on the path
Put some more flowers and make the existing flowers not snapped to the grid

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Why is there a Smile outside Engineering?

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No comment

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Why do these doors bolt each other?

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Comment in image

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Needs mirrors

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Not your fault but I want to comment on how stupid bookshelves look now

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Shift the benches a tile south and move the front row west a tile or have them back to back

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Arrivals feels a bit empty
Why only one dock per side? I think the ferry has two per

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Maintenance is a hallway, right?
Disposals is pretty empty, make it looks more trashy and put some Janitor equipment around

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Engineering

I don't really like the sAI not having a satellite but this is a pretty nice room
The servers all need color decals

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Unrelated to the review, I hate this sign sprite

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The AME being just right in the middle of everything is odd and should probably be more secure
Again, that massive sign sprite looks bad
2 starting fuel jar crates is too many
You have a parts crate, start the AME not constructed?
There should be a power monitoring console to see how much the AME is outputting, instead of staring at the SMES' to know if you're overpowering it a lot

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I like the airlock hallway into Atmospherics

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This Solars lattice is way too fat
The panel extrusions are awkward
The meteor guards are too close, plentiful, and weirdly destroyed

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I like Robotics

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CE's office is also pretty nice, I like the space dragon figurine (and the potential reference to the dragon statue), didn't know that existed

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This is an interesting layout
The board room should maybe use reinforced walls, it's not that valuable though..

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Back to Atmospherics
These signs still look bad but their size makes sense for where they are

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This entire area is a lovely spaghetti of pipes
The meteor shielding that you can barely see are again too close and weirdly placed

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Service

Cargo

What the hell

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No shuttle :(

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I entered through maintenance, so I saw this last
Very cool

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The rooms don't feel themed enough
This is very cramped
Why are the supplies for Mime/Clown in an intermediate room if they have their own private rooms?

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These spawners should be on the chairs

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That's a lot of extra supply, you've got a booze dispenser and a booze vendor
Why are there two Bartenders? Or the supplies for two

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Boxers and Martial Artists!
The arena should have only a single tile open if any
The arena could be merged into the bar area, have the musician stage right by a slightly larger Boxing arena with more seats, battle music!
Needs a normal or brute medkit on the table

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...These crates really need to be not airtight or just don't use them at all

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Kitchen's pretty nice, I like there being hot and cold food carts

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No comment

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Security

This should use door bolts

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This hall is very blue

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Need Prisoner clothing lockers in the cells

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This is an odd room

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🍕

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I like this perma, but it seems a bit odd how far it is from the Department and how there isn't a guideline going toward this and the courtroom

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Medical

I entered through the backside unintentionally and wanted to find the entrance -- this Medical is huge

Very nice reception area, love the kids' area
How would benches look instead of chairs?
The kids' area should have some separator instead of a sudden carpeted area

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I was expecting this to bolt

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No comment

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Chemistry is pretty nice

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These three wall lockers are unreachable and weirdly positioned (not anchored to the grid?)

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Virology bolts :)
That extra door without an intermediate room is a bit odd

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Cloning's layout seems a bit odd, and should have some privacy for the cloned person
Why are the shirts across the room?

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Needs a full surgery kit
There should be privacy shutters, people may not want an audience or want to be the audience

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Psychologist office needs privacy shutters

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The Smile keeps following me just barely out of frame of any screenshots


Command

Why is the Vault so large and empty?

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:)

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:)

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Command doesn't feel much like the "head" of the station
It looks pretty uninteresting and empty
The mess of meteor shielding outside looks bad

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Epistemics

Lots of empty space here

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This area is way too cramped with how much empty space it has
The cycling room also doesn't bolt
No predefined space for expansion of glimmer devices

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Replace the Atmospherics Control Chamber glass with normal plasmaglass
Replace the locker room's plasmaglass with normal or reinforced glass
The locker room has a lot of empty space
Why are there 2 golem shells in maintenance?

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The Chapel is pretty nice

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I should've said my comment as a review.

@JasperStingtail
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Overall

Meteor shield improved, actually a meteor shield now. Minor maintenance improvements.

Hallways

Fixed undervends.
Added park decor.
image
Smile slime moved to epi hallway.
Removed bolts in grav room.
Accessible toilet paper!
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Mirrors (i dont like how they get forcefully orientated, but alright.)
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Bench.
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Added plants in arrivals.
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Disposals has been rearranged.
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Engineering

Most decals are covered by the camera router entities themselves and all other available ones look ugly, best left without them.

I dont really think the AME is in the middle of everything, but now is deconstructed and has a power monitoring console.
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Solars meteor shielding is better. Meteors are highly destructive and if too many hit during one event its just automatic shuttle call.
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Issue/question with robotics: engineering personnel dont have access to the Robotech Deluxe. Is this supposed to be epi?
Board room compromise: hallway has reinforced wall, but not the inside.
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Service

Its small because its really a minor room/storage room really. Mime and clown have separate rooms for specialized bedrooms.

I think the station is sizeable enough to handle two bartenders.

On the arena having a musician area: the wall currently dividing them has important devices on it- APC, fire alarm, fire extinguisher- and re-working this may lead to even more odd placement of those items, so I added the smallest musician area possible.
image

Airtight crates fixed (removed).

Security

Those doors now bolt.

How about this?
image

Prisoners have wardrobes now.

Perma is far away so that security can have a bit more responsibility over their department rather than staying in a room all shift. Also, the possibility of prison guards as spawnable roles? Their level of access is equal to that of a sec officer (security) but they dont have perma (armory) access. Should perma be changed to security officer access?
Also, it has decals now.
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Medical

That's how benches look. Also, decals on the kids carpet; good for a separator?
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That extra door set has been removed.

Replaced the wall lockers with medicine ones (the wardrobe closets acted like standalone lockers, rather than wall lockers).

image
About this: this is to mainly separate the injured from the sick, not separating people/infections. The hallway to the south should be used almost exclusively by medical personnel, so if a doctor didn't take proper precautions after treating the sick, that's an IC issue.

Cloning has been somewhat fixed, but I have a small idea for reducing it oddness after the rebase.

Surgery kit added.

Phycologist has privacy shutters now.

Command

I dont really know, I'll get back the vault at some point.

Command figured out how to turn on dark mode.
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Epistemics

I have a small idea, not sure if I like it yet, but I think thats the best option for epi lockeroom for now.

Anomaly room got even more cramped when I tried rearranging things.

Interchange bolts now.

Glass got replaced as described. The extra golems is maints are exactly that: spares.

Appendix :)

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Issue/question with robotics: engineering personnel dont have access to the Robotech Deluxe. Is this supposed to be epi?

Robotics is supposed to be Science upstream, we need to fix whatever's locked since it wasn't before

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I had forgotten I did this actually.

image

@ThatFunkyGuy

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i love grids i love floating items when theyre not supposed to be

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Hooked up the telepad in cargo. Wizden moment

@ThatFunkyGuy

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@JasperStingtail

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@JasperStingtail
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Emergency lights were weird, also fire alarm moment

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Wooo yeaa oh yea wooooo

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Also, the medical doctor's wall locker [LockerWallMedicalDoctorFilled] needs to be an actual wall locker than a regular locker.

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