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Jukebox #208

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Jukebox #208

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DEATHB4DEFEAT
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@DEATHB4DEFEAT DEATHB4DEFEAT commented Sep 16, 2023

Description

Adds a functional Jukebox to the stations! Capable of playing music, being paused, queueing up songs, and a whole load of other stuff the engine doesn't actually allow for yet ' v ,


Tasks

  • Functional system
  • Fix the next song not playing automatically
  • Clean UI
  • [ ] Sync music over the network for new joins Will probably require a pretty heavy rewrite, this is fine for now.
  • More songs
  • Construction
  • Research Uses stock parts, that counts
  • Craftable boards
  • Larger control icons
  • Animate sprite

Media

Youtube Demonstration

JukeboxFonzie.mp4

Content Client_Er7gPqlj1S

Content Client_1fDBkySTlq


Changelog

🆑 Pspritechologist & DEATHB4DEFEAT

  • add: NanoTrasen have heard that employees function better when allowed to listen to music. They trapped some elves in a wooden box- And wouldn't you know it, it's more than just generated digital notes!*

@github-actions github-actions bot added Changes: C# Changes any cs files Changes: Sprite Changes any png or json in an rsi Changes: UI Changes any XAML files Changes: YML Changes any yml files labels Sep 16, 2023
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github-actions bot commented Sep 16, 2023

RSI Diff Bot; head commit 5618361 merging into f179799
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/SimpleStation14/Structures/Machines/jukebox.rsi

State Old New Status
active Added
base Added
powered Added
powered_unlit Added

Edit: diff updated after 5618361

@github-actions github-actions bot added the Changes: Localization Changes any ftl files label Sep 16, 2023
@DEATHB4DEFEAT DEATHB4DEFEAT added Priority: 3-Medium Needs to be resolved at some point Size: Large For large issues/PRs labels Sep 17, 2023
Comment on lines 30 to 39
/// <summary>
/// Serialized as a string because TimeSpan is not serializable, and converted to a TimeSpan with <see cref="ToTimeSpan"/>.
/// </summary>
[DataField("duration")]
private string DurationString { get; } = default!;

/// <summary>
/// Actual duration as a TimeSpan.
/// </summary>
public TimeSpan Duration => ToTimeSpan(DurationString);
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We should just learn how to make a serializer... I honestly don't think it'd be that hard.

@Pspritechologist
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Also note; The system needs to react to the unpaused event so that the saved time is set correctly.

Apart from adding a whack ton of songs, just loads of general clean up and additions before release.
Also slightly cleaner, a fix or two
@Pspritechologist Pspritechologist marked this pull request as ready for review October 30, 2023 14:05
Danya Vodovoz is out, Dieter van der Westen is in. It was time for a change :)
Also adds a hand full new Jukebox tracks.
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@DEATHB4DEFEAT You gotta make nicer UI icons, and increase the size of the UI a bit. It needs a once over (is all of the text in it good to keep?), and then this is ready for prime time baybeeee


namespace Content.Shared.SimpleStation14.Jukebox;

public sealed class SharedJukeBoxSystem : EntitySystem
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This is ClientSide, not Shared.

public const string PortSkip = "Skip";
public const string PortPause = "Pause";
public const string PortUnPause = "Unpause";
public const string PortTogglePuase = "TogglePause";
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puase

/// If the Jukebox is already playing a song, it will be stopped and replaced with the new song.
/// To queue a song instead, see <see cref="TryQueueSong"/>.
/// </summary>
/// <param name="song">The JukeboxTrackPrototype representing the song to be played.</param>
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Not a prototype

[Dependency] private readonly DeviceLinkSystem _link = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;

public const string PortSongPlayed = "Start";
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These really shouldn't be hardcoded I don't think, but making them variables makes checking them a pain...

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Changes: C# Changes any cs files Changes: Localization Changes any ftl files Changes: Sprite Changes any png or json in an rsi Changes: UI Changes any XAML files Changes: YML Changes any yml files Priority: 3-Medium Needs to be resolved at some point Size: Large For large issues/PRs
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