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Port over hopsuit (#22)
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# Description

Port over Simple-Station/Parkstation#87
With changes from Simple-Station/Parkstation#105

- [x] HoP Hardsuit
#2

Note there are other changes in the original Hopsuit PR that I'll just
list as tasks here just in case. I did not make those changes.

---

# Tasks

- [ ] command encryption key box
- [ ] command key box in HoP locker
- [ ] command remote in HoP locker

---

<details><summary><h1>Media</h1></summary>
<p>

<!-- ![Example Media Embed](https://example.com/thisimageisntreal.png)
-->

![image](https://github.com/Simple-Station/Parkstation-Friendly-Chainsaw/assets/42383212/3c227250-ac6f-49c0-a2df-a9585a877556)


![image](https://github.com/Simple-Station/Parkstation-Friendly-Chainsaw/assets/42383212/a21d9f62-55df-4d4c-a099-af0f0284c3bd)

</p>
</details>

---------

Co-authored-by: DEATHB4DEFEAT <[email protected]>
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Finket and DEATHB4DEFEAT committed Nov 6, 2023
1 parent fa69c66 commit a4b6ce7
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Showing 13 changed files with 121 additions and 0 deletions.
1 change: 1 addition & 0 deletions Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
Original file line number Diff line number Diff line change
Expand Up @@ -135,6 +135,7 @@
- id: ClothingUniformJumpsuitBoatswain # DeltaV - Add turtleneck for HoP.
- id: ClothingShoesBootsLaceup # DeltaV - add fancy shoes for HoP and cap
- id: ClothingShoesMiscWhite # DeltaV - add fancy shoes for HoP and cap
- id: ClothingOuterHardsuitHoP # Parkstation-HoPSuit

- type: entity
id: LockerChiefEngineerFilledHardsuit
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Original file line number Diff line number Diff line change
@@ -0,0 +1,41 @@
- type: entity
parent: ClothingHeadHardsuitWithLightBase
id: ClothingHeadHelmetHardsuitHoP
noSpawn: true
name: head of personnel's hardsuit helmet
description: Fancy helmet for a fancy hardsuit. Doesn't offer much damage protection.
components:
- type: Sprite
netsync: false
sprite: SimpleStation14/Clothing/Head/Hardsuits/hopsuit.rsi
layers:
- state: icon
- state: light-overlay
visible: false
shader: unshaded
map: [ "light" ]
- type: HandheldLight
addPrefix: false
- type: ToggleableLightVisuals
spriteLayer: light
clothingVisuals:
head:
- state: equipped-head-light
shader: unshaded
- type: Clothing
clothingVisuals:
head:
- state: equipped-head
- type: PointLight
color: "#ff2034"
- type: PressureProtection
highPressureMultiplier: 0.525
lowPressureMultiplier: 1000
- type: Armor
modifiers:
coefficients:
Blunt: 0.95
Slash: 0.95
Piercing: 0.95
Heat: 0.9
Radiation: 0.6
Original file line number Diff line number Diff line change
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- type: entity
parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitHoP
name: head of personnel's hardsuit
description: A stylish hardsuit for only the most esteemed crew members. Doesn't offer much damage protection.
components:
- type: Sprite
sprite: SimpleStation14/Clothing/OuterClothing/Hardsuits/hopsuit.rsi
- type: Clothing
sprite: SimpleStation14/Clothing/OuterClothing/Hardsuits/hopsuit.rsi
- type: PressureProtection
highPressureMultiplier: 0.02
lowPressureMultiplier: 4500
- type: ClothingSpeedModifier
walkModifier: 0.8
sprintModifier: 0.8
- type: Armor
modifiers:
coefficients:
Blunt: 0.90
Slash: 0.8
Piercing: 0.90
Heat: 0.8
Radiation: 0.6
- type: ExplosionResistance
damageCoefficient: 0.8
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitHoP
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{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Made by DSC@Cabbage#9633",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "light-overlay"
},
{
"name": "equipped-head",
"directions": 4
},
{
"name": "equipped-head-light",
"directions": 4
}
]
}
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@@ -0,0 +1,26 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Made by DSC@Cabbage#9633",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-OUTERCLOTHING",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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