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Make Blood Deficiency Bloodloss Consistent #895

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merged 1 commit into from
Sep 12, 2024

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angelofallars
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With #858 (Make Height Sliders Affect Your Bloodstream Volume) being merged, it introduced variable blood volumes for differing sizes, whereas before everyone had the same blood volume (300u).

Because Blood Deficiency subtracted a flat amount from the bloodstream, it resulted in an unintended consequence where small characters died very quickly due to blood loss, while large characters could live for hours. This makes the blood loss amount of Blood Deficiency a percentage of the entity's max blood volume, which means that the time to become low blood is now the same regardless of blood volume.

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🆑 Skubman

  • fix: Blood Deficiency now makes you lose a consistent percentage of blood regardless of your blood volume, which is dictated by size. This makes the time to low blood and death consistent for every character of all sizes with this trait.

@github-actions github-actions bot added Changes: C# Changes any cs files Changes: YML Changes any yml files labels Sep 9, 2024
@VMSolidus VMSolidus merged commit 093ab48 into Simple-Station:master Sep 12, 2024
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SimpleStation14 added a commit that referenced this pull request Sep 12, 2024
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3 participants