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Restore Old Event Rates #509

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Jul 5, 2024
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20 changes: 10 additions & 10 deletions Content.Shared/CCVar/CCVars.cs
Original file line number Diff line number Diff line change
Expand Up @@ -112,14 +112,14 @@ public sealed class CCVars : CVars
/// Close to how long you expect a round to last, so you'll probably have to tweak this on downstreams.
/// </summary>
public static readonly CVarDef<float>
EventsRampingAverageEndTime = CVarDef.Create("events.ramping_average_end_time", 120f, CVar.ARCHIVE | CVar.SERVERONLY);
EventsRampingAverageEndTime = CVarDef.Create("events.ramping_average_end_time", 40f, CVar.ARCHIVE | CVar.SERVERONLY);

/// <summary>
/// Average ending chaos modifier for the ramping event scheduler.
/// Max chaos chosen for a round will deviate from this
/// </summary>
public static readonly CVarDef<float>
EventsRampingAverageChaos = CVarDef.Create("events.ramping_average_chaos", 4f, CVar.ARCHIVE | CVar.SERVERONLY);
EventsRampingAverageChaos = CVarDef.Create("events.ramping_average_chaos", 6f, CVar.ARCHIVE | CVar.SERVERONLY);

/*
* Game
Expand Down Expand Up @@ -176,26 +176,26 @@ public sealed class CCVars : CVars
/// <summary>
/// Minimum time between Basic station events in seconds
/// </summary>
public static readonly CVarDef<int> // 15 Minutes
GameEventsBasicMinimumTime = CVarDef.Create("game.events_basic_minimum_time", 900, CVar.SERVERONLY);
public static readonly CVarDef<int> // 5 Minutes
GameEventsBasicMinimumTime = CVarDef.Create("game.events_basic_minimum_time", 300, CVar.SERVERONLY);

/// <summary>
/// Maximum time between Basic station events in seconds
/// </summary>
public static readonly CVarDef<int> // 35 Minutes
GameEventsBasicMaximumTime = CVarDef.Create("game.events_basic_maximum_time", 2100, CVar.SERVERONLY);
public static readonly CVarDef<int> // 25 Minutes
GameEventsBasicMaximumTime = CVarDef.Create("game.events_basic_maximum_time", 1500, CVar.SERVERONLY);

/// <summary>
/// Minimum time between Ramping station events in seconds
/// </summary>
public static readonly CVarDef<int> // 20 Minutes
GameEventsRampingMinimumTime = CVarDef.Create("game.events_ramping_minimum_time", 1200, CVar.SERVERONLY);
public static readonly CVarDef<int> // 4 Minutes
GameEventsRampingMinimumTime = CVarDef.Create("game.events_ramping_minimum_time", 240, CVar.SERVERONLY);

/// <summary>
/// Maximum time between Ramping station events in seconds
/// </summary>
public static readonly CVarDef<int> // 45 Minutes
GameEventsRampingMaximumTime = CVarDef.Create("game.events_ramping_maximum_time", 2700, CVar.SERVERONLY);
public static readonly CVarDef<int> // 12 Minutes
GameEventsRampingMaximumTime = CVarDef.Create("game.events_ramping_maximum_time", 720, CVar.SERVERONLY);

/// <summary>
///
Expand Down
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