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Localises #492
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Localises #492
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Setting to draft; it looks like I'm going to have to clean up a fair amount of the base entities that were localised. |
AFAIK entity names & descriptions are usually kept in-line so forks in other languages can easily localize them without modifying upstream code, this may disrupt the regular workflow. Not to mention having 1000 more files will slow down loading and make it harder to introduce changes without actually improving anything else... |
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Description
Localises da game; opening this PR to run tests on Github and while I do manual checks; I will expand on this section later.
This PR cleans up the salad description; as that causes errors when running a locale script.
This PR cleans up the backpacks.yml folder in the Delta-V back clothing folder; as having a folder with .yml on the end of it caused errors in the script.
Some (many) entities with no description; and no description that can be inherited from a parent instead point to the parent to look for descriptions from that parent. This opens about 80 or so non-critical errors when building.
Needs a comb-through as some "entities" that aren't real entities haven't been localised. Such as "stress test" debug entities.
TODO