A circular graphics project is created using turtle module. Turtle graphics provides a representation of a physical “turtle” (a little robot with a pen) that draws on a sheet of paper on the floor. It's an effective and well-proven way for learners to encounter programming concepts and interaction with software, as it provides instant, visible feedback.
Method Parameter Description:
Turtle() -- Creates and returns a new turtle object.
forward() -- Moves the turtle forward by the specified amount.
backward() -- Moves the turtle backward by the specified amount.
right() -- Turns the turtle clockwise.
left() -- Turns the turtle counterclockwise.
penup() -- Picks up the turtle’s Pen.
pendown() -- Puts down the turtle’s Pen.
up() -- Picks up the turtle’s Pen.
down() -- Puts down the turtle’s Pen.
color() -- Changes the color of the turtle’s pen.
fillcolor() -- Changes the color of the turtle will use to fill a polygon.
heading() -- Returns the current heading.
position() -- Returns the current position.
goto() -- Move the turtle to position x,y.
begin_fill() -- Remember the starting point for a filled polygon.
end_fill() -- Close the polygon and fill with the current fill color.
dot() -- Leave the dot at the current position.
stamp() -- Leaves an impression of a turtle shape at the current location.
shape() shapename Should be ‘arrow’, ‘classic’, ‘turtle’ or ‘circle’.