My attempts to make a fun vehicle physics and arcade control. The primary goal was to make a vehicle controller which is easy to set up and fun to play with. I'm pretty happy with the results. This approach can be used for games like GTA, Rocket League or Flatout.
Warning: This is not a final product! This is only my thoughts on the topic.
You can download precompiled demo from releases page: https://github.com/SergeyMakeev/ArcadeCarPhysics/releases/tag/1.0
Demo video available: https://www.youtube.com/watch?v=HCuJi2pntOw
Key things:
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Speed Curve (instead of complicated engine settings)
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Stable Suspension
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Stablizier Bar Forces
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Ackermann Steering
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Downforce
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Normalized Tire laterial friction
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Handbrakes
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In-flight vehicle stabilization
This demo is made using Unity game engine. It should be easy to implement this algorithm on any other game/physics engine.
SuperTuxKart https://github.com/supertuxkart/stk-code https://supertuxkart.net
Bullet Physics Vehicle https://github.com/bulletphysics/bullet3/tree/79d24db60f2c916ffcdaf8b074be622e2e5bc609/src/BulletDynamics/Vehicle
Space Dust Racing UE4 Arcade Vehicle Physics Tour http://blog.spaceduststudios.com/space-dust-racing-unreal-engine-4-arcade-vehicle-physics-tour/ https://www.youtube.com/watch?v=LG1CtlFRmpU
Car Physics for Games http://www.asawicki.info/Mirror/Car%20Physics%20for%20Games/Car%20Physics%20for%20Games.html
Edy's Vehicle Physics: Anti-roll bars exposed http://www.edy.es/dev/2016/04/anti-roll-bars-exposed/
Edy's Vehicle Physics: Engine, clutch and gearbox in Vehicle Physics Pro http://www.edy.es/dev/2015/02/engine-clutch-and-gearbox-in-vehicle-physics-pro/
Edy's Vehicle Physics: Miscelaneous topics explained https://vehiclephysics.com/advanced/misc-topics-explained/
Edy's Vehicle Physics: Facts and myths on the Pacejka curves http://www.edy.es/dev/2011/12/facts-and-myths-on-the-pacejka-curves/
Edy's Vehicle Physics: The stabilizer bars: creating physically realistic, stable vehicles http://www.edy.es/dev/2011/10/the-stabilizer-bars-creating-physically-realistic-stable-vehicles/
Edy's Vehicle Physics: Pacejka 94 parameters explained - a comprehensive guide http://www.edy.es/dev/docs/pacejka-94-parameters-explained-a-comprehensive-guide/
PsRealVehicle is the plugin for Unreal Engine 4 with simple force-driven vehicle simulation. https://github.com/PushkinStudio/PsRealVehicle
The Physics of Racing http://phors.locost7.info/contents.htm
Randomation Vehicle Physics https://github.com/JustInvoke/Randomation-Vehicle-Physics
SimpleRaycastVehicle-Unity https://github.com/unity-car-tutorials/SimpleRaycastVehicle-Unity/
Car Controller blog post by Seena Burns http://seenaburns.com/2018/03/02/car-controller/
Supercharged! Vehicle Physics in 'Skylanders' https://www.gdcvault.com/play/1022942/Supercharged-Vehicle-Physics-in-Skylanders https://www.youtube.com/watch?v=Db1AgGavL8E
The Science of Off-Roading: 'Uncharted 4's' 4x4 https://www.gdcvault.com/play/1024620/The-Science-of-Off-Roading
Vehicle Feel Masterclass: Balancing Arcade Accessibility with Simulation Depth https://gdcvault.com/play/1025383/Vehicle-Feel-Masterclass-Balancing-Arcade
The Physics of Fun: The Vehicles of Saints Row https://www.youtube.com/watch?v=3XXw-2EPlL0
Implementing Racing Games: An intro to different approaches and their game design trade-offs https://superheroesinracecars.com/2016/08/11/implementing-racing-games-an-intro-to-different-approaches-and-their-game-design-trade-offs/
OpenC1 https://github.com/jeff-1amstudios/OpenC1/tree/master/OpenC1/Physics
How to write a driving simulator (Russian) https://gamedev.ru/code/articles/Racing_Simulator
NVidia PhysX: Vehicles User's Guide https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Vehicles.html
A 2D Car Physics Model based on Ackermann Steering http://entertain.univie.ac.at/~hlavacs/publications/car_model06.pdf
Steering theory and geometry for automobile and mechanical engineers https://www.slideshare.net/upenderrawat1/steeringtheroy
It IS Rocket Science! The Physics of 'Rocket League' Detailed https://www.gdcvault.com/play/1025341/It-IS-Rocket-Science-The
HDR Envirnoment map from HDRI HAVEN https://hdrihaven.com
Terrain textures from Texture.com https://www.textures.com
Traffic cone from "Barrier & Traffic Cone Pack" by Sabri Ayes https://assetstore.unity.com/packages/3d/environments/barrier-traffic-cone-pack-82549
Vehicle from "Muscle car 1969 Vehicle Physics (dirty and clean)" by Konstantin Koval https://assetstore.unity.com/packages/3d/vehicles/land/muscle-car-1969-vehicle-physics-dirty-and-clean-118132
Barrel from "Crate and Barrels" by Kobra Game Studios https://assetstore.unity.com/packages/3d/props/industrial/crate-and-barrels-73101