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Picotron 3D "Thunder" Engine

A script and collection of modules to transform and render .obj files in real time on the picotron platform. Needs a lot of work.

GUIDE

• Go to the link below and run the program https://www.lexaloffle.com/picotron.php?page=playground

• Hit ESC and type "cd ram" enter, "cd cart" enter, then "mkdir lib" enter. Hit escape again.

• Copy github "main.lua" to Picotron main window

• in Picotron click the little + next to main to create a new file

• name it render.lua and save it in the newly created lib folder, open the matching file and copy it's contents to paste in the newly created render.lua

• repeat for all files except model.obj

• create new file "model.lua" in the ram/cart/gfx folder

• paste model.obj data, then file -> save as -> model.obj

• press CTR + R to run

Controls: • z/x reverse/forward • mouse drag rotates camera • arrow keys rotate camera

Contributing

Contributions are what make the open source community such an amazing place to be learn, inspire, and create. All contributions made are genuinely appreciated.

Please contact Serec for any contribution inquiries or suggestions.

Author

Serec Thunderson

License

Distributed under the MIT License. See LICENSE for more information.

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A crude pipeline for rendering 3d .obj files in picotron

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