Deltamon is a turn-based RPG card game where players select creatures, position them on a board, and use abilities to battle based on initiative. The game features mechanics such as skill selection, HP management, buffs/debuffs, and elemental effects like fire and ice, with both active and passive abilities influencing gameplay. The most fun part - creatures evolve.
DEMO: https://savonarolalabs.github.io/deltamon/
- Press Q W E A S D to throw spells
https://savonarolalabs.github.io/deltamon/pvp
- Press A to attack then click on the target creature
Full list of image concepts for creatures can be found here.
Action | Targets | Range | Additional | Type |
---|---|---|---|---|
Bite | Solo Target | Melee | None | Physical |
Dagger Throw | Solo Target | Range | None | Physical |
Spear Throw | Row Target | Range | None | Physical |
Charge | Row Target | Melee | None | Physical |
Cleave | Column Target | Melee | None | Physical |
Rain of Arrows | Column Target | Range | None | Physical |
Ground Slam | All Enemies | Melee | None | Physical |
Grenade Throw | All Enemies | Range | None | Physical |
Nuke Bomb | All | Range | None | Physical |
Drunken Thrower | Random Enemy | Range | None | Physical |
Drunken Brawler | Random Enemy | Melee | None | Physical |
God's Finger | Random | Range | None | Physical |
Buff | Description |
---|---|
Damage Buff | Increases damage dealt |
Resist Buff | Increases resistance to damage |
Damage Block | Blocks a portion of incoming damage |
Additional Attack | Grants an additional attack |
XP / Heal / Heal Increase | Increases experience gained, heals, or increases healing |
Mana / Mana Regen / Mana Increase | Increases mana, mana regeneration, or mana capacity |
Accuracy | Increases accuracy |
Evasion | Increases evasion |
Remove Debuffs | Removes existing debuffs |
Debuff | Description |
---|---|
Damage Reduction | Reduces damage dealt |
Resist Reduction | Reduces resistance to damage |
Damage Amplification | Increases damage taken |
Movement | Affects movement |
Skip Turn | Forces the target to skip a turn |
Accuracy Loss | Reduces accuracy |
Silence | Prevents ability use |
Disarm | Prevents weapon use |
Additional Damage Instances | Adds extra damage instances |
XP/Mana/Regen Reduction | Reduces experience, mana, or regeneration |
Antibuffs | Counters buffs |
Buffs/Debuffs Attributes | ||||||
---|---|---|---|---|---|---|
Dispel Power | Activations | Duration | Scope | Targets | Power | Stackable |
None | Turn start | Turns | All Buffs | Main and Additional | Absolute | None |
Strong | Turn End | Actions | All Debuffs | Main targets | Percentage | Effect and Duration |
Weak | Self Start | Incoming Instances | Special Buff Types | Additional Targets | ||
Self End | Outgoing Instances | Special Debuff Types | ||||
Target Creature Start | ||||||
Target Creature End | ||||||
Each Creature Start | ||||||
Each Creature End |
1 | Fire | Beast | Roar, Claws Sweep | Meele | Fighter | Bruiser | Attack |
2 | Nature | Beast | Heal | Meele | Mage | Buffer | Defensive |
3 | Nature | Beast | Retaliation, toxic aura | Meele | Fighter | Bruiser | Attack |
4 | Nature | Beast | Spore throw, Spore cloud | Meele | Fighter | Bruiser | Attack |
5 | Light, Nature | Spirit | Bliding light, Guiding Light | Range | Mage | Buffer | Balance |
6 | Light | Spirit | Mass Heal | Range | Mage | Buffer | Balance |
7 | Dark | Beast | Punch | Meele | Fighter | Durability | Balance |
8 | Dark | Beast | Punch, shadow strike | Meele | Fighter | Bruiser | Balance |
9 | Metal | Golem | Punch, Retalitaion, Spiked bullets, Charge | Meele | Fighter | Durability | Balance |
10 | Earth, Light | Elemental | Fortify, Shine | Meele | Fighter | Durability | Defensive |
11 | Nature | Beast | Regeneration | Meele | Fighter | Durability | Balance |
12 | Metal | Golem | Retaliation, Bleeding strike | Meele | Fighter | Bruiser | Defensive |
13 | Metal | Golem | Bleeding strike, Thousand cuts, blade dance | Meele | Fighter | Bruiser | Balance |
14 | Metal | Golem | Retaliation, Bleeding strike | Meele | Fighter | Bruiser | Balance |
15 | Metal | Golem | Blade dance, Rain of blades | Meele | Mage | Damage | Balance |
16 | Metal | Golem | Glass Canon, Armor penetration, Deep cut | Meele | Fighter | Damage | Balance |
17 | Dark | Beast | Demonic presence | Meele | Fighter | Damage | Attack |
18 | Earth, Fire | Elemental | Meteors, Fire rocks | Meele | Mage | Durability | Defensive |
19 | Nature | Beast | Retaliation | Meele | Fighter | Durability | Defensive |
20 | Dark | Ghost | Fear | Meele | Fighter | Damage | Attack |
21 | Light | Ghost | Hypnotic eyes, Strings of constraints | Meele | Mage | Debuffs | Defensive |
22 | Light | Beast | Defensive stance, Protect the ally | Meele | Fighter | Durability | Balance |
23 | Nature, Earth | Beast | Charge, Dodge | Meele | Fighter | Bruiser | Defensive |
24 | Nature | Spirit | Corossion, corrosive ball | Range | Mage | Debuffs | Attack |
25 | Air | Spirit | Sleep, wind blades, wind shield | Range | Mage | Debuffs | Balance |
26 | Ice | Beast | Dragon Breath, Charge | Meele | Fighter | Bruisier | Balance |
27 | Nature | Golem | Swift attack, Dodge | Meele | Fighter | Bruisier | Balance |
28 | Ice | Elemental | Frostbite, Frost nova, Chilling aura | Range | Mage | Control | Balance |
29 | Light | Spirit | Heal, Healing Aura | Range | Mage | Buffer | Defensive |
30 | Fire | Spirit | Inner Fire, Fire Burst | Range | Mage | Buffer | Balance |
31 | Nature | Beast | Punch, Counter Attack | Meele | Fighter | Bruiser | Attack |
32 | Nature | Beast | Bash strike, regeneration | Meele | Fighter | Bruiser | Attack |
33 | Metal | Golem | Charge | Meele | Fighter | Bruiser | Balance |
34 | Dark | Beast | Corrosive strike, corrosive cloud, corrosive skin | Meele | Fighter | Bruiser | Attack |
35 | Nature, Earth | Beast | Charge | Meele | Fighter | Bruiser | Defensive |
36 | Nature, Earth | Beast | Charge, Toss | Meele | Fighter | Bruiser | Attack |
37 | Nature | Beast | Charge, Strong regeneration | Meele | Fighter | Bruiser | Attack |
38 | Metal | Golem | Charge | Meele | Fighter | Bruiser | Balance |
39 | Dark | Ghost | Fear, Magic strike, Dark impulse | Range | Mage | Damage | Attack |
40 | Metal | Beast | Punch | Meele | Fighter | Bruiser | Attack |
41 | Ice, Nature | Beast | Dodge, Series of punches | Meele | Fighter | Bruiser | Attack |
42 | Nature | Beast | Dodge, Punch | Meele | Fighter | Bruiser | Balance |
43 | Metal | Beast | Punch | Meele | Fighter | Bruiser | Balance |
44 | Nature | Beast | Dragon Breath | Meele | Fighter | Bruiser | Balance |
45 | Dark | Beast | Dark presense, punch | Meele | Fighter | Bruiser | Attack |
46 | Fire | Beast | Fire balls, Burning aura | Meele | Mage | Damage | Balance |
47 | Metal | Beast | Armor plates | Meele | Fighter | Bruiser | Balance |
48 | Nature | Beast | Charge, Nature protection | Meele | Fighter | Durability | Balance |
49 | Nature | Beast | Dodge, Hunters eyes, Leap | Meele | Fighter | Damage | Balance |
50 | Nature | Beast | Air strike, Hunters eyes, Antimagic | Meele | Fighter | Damage | Balance |
51 | Nature | Beast | Punch, Charge, Antimagic | Meele | Fighter | Bruiser | Balance |
52 | Nature, Water | Beast | Water Strike, Antimagic, Mana drain | Range | Mage | Buffer | Balance |
53 | Light | Spirit | Mana Shield, Light strike, Light Blast | Range | Mage | Damage | Balance |
54 | Water | Beast | Physical shield, Healing aura, Mana aura | Meele | Mage | Durability | Balance |
55 | Nature | Beast | Punch, Entangled | Meele | Fighter | Durability | Defensive |
56 | Metal, Earth | Golem | Punch, Physical shield, Earth strike | Meele | Fighter | Durability | Defensive |
57 | Fire, Earth | Elemental | Punch, Charge, Overheat | Meele | Fighter | Damage | Attack |
58 | Fire | Elemental | Fire strike, Fire ray, Fire vortex, Inferno | Mage | AOE Damage | Attack | |
59 | Light, Order | Spirit | Magic Shield, Mana aura, Magic weakness | Meele | Mage | Buffer | Balance |
60 | Ice | Elemental | Punch, Ice strike, blizzard | Meele | Fighter | Damage | Attack |
61 | Fire | Golem | Claws, fire breath | Meele | Fighter | Damage | Attack |
62 | Light | Spirit | Magic Empower, Mana Shield, Magic strike | Meele | Mage | Debuffs | Balance |
63 | Electro | Spirit | Electiric touch, electric retaliation | Meele | Fighter | Durability | Defensive |
64 | Light | Spirit | Sleep, Health Regen, | Meele | Mage | Debuffs | Balance |
65 | Metal, Earth | Golem | Punch, Charge | Meele | Fighter | Durability | Defensive |
66 | Fire | Spirit | Fire wave, Fire ball, Burning Aura | Meele | Mage | Damage | Balance |
67 | Water | Beast | Punch, Water strike | Meele | Fighter | Durability | Defensive |
68 | Water | Beast | Punch, Water strike, Water wave, Retaliation | Meele | Fighter | Durability | Defensive |
69 | Electro | Beast | Punch, Electric pulse, Electric wave | Meele | Fighter | Damage | Attack |
70 | Metal | Spirit | Punch, Armored Core | Meele | Fighter | Durability | Defensive |
71 | Fire | Spirit | Fire strike, Fire cloack, Fire wave | Meele | Fighter | Damage | Attack |
72 | Cosmos | Spirit | Magic Empower, Dark wave | Meele | Mage | Buffer | Balance |
73 | Electro | Spirit | Electric claws, Electric wave | Meele | Fighter | Damage | Attack |
74 | Light | Spirit | Heal, Mana transfer, Cleance | Meele | Mage | Buffer | Balance |
75 | Dark, Fire | Spirit | Evasion, Dark strike | Meele | Fighter | Damage | Attack |
76 | Dark | Spirit | Dark strike, Charge | Meele | Fighter | Damage | Attack |
77 | Light | Spirit | Tranquility, Healing Aura | Meele | Mage | Buffer | Balance |
78 | Earth | Elemental | Punch, Earth wave, Thousand Punches | Meele | Fighter | Damage | Attack |
79 | Dark | Spirit | Provoke, Trap, Root | Meele | Mage | Control | Balance |
80 | Water, Dark | Spirit | Water Ball, Water wave, Water shield | Range | Mage | Damage | Balance |
81 | Dark | Golem | Punch, Charge, Blinding Immune | Meele | Fighter | Damage | Attack |
82 | Dark | Spirit | Punch, Blinding Immune | Meele | Fighter | Damage | Balance |
83 | Metal | Beast | Punch, Retaliation, Preparation | Meele | Fighter | Bruiser | Attack |
84 | Dark, Electro | Spirit | Punch, Charge, Dark Aura | Meele | Fighter | Damage | Attack |
85 | Water | Beast | Water Strike, Magic Regen, Water Blast | Range | Mage | Damage | Balance |
86 | Nature, Wind | Beast | Punch, Wind strike, Rage | Meele | Fighter | Bruiser | Attack |
87 | Dark, Electro | Beast | Punch, Charge, Electric wave | Meele | Fighter | Damage | Attack |
88 | Dark | Ghost | Dark strike, Water blast, Fire wave | Range | Mage | Damage | Balance |
89 | Dark | Ghost | Dark strike, Electric wave, Dark cloud, Disarm | Range | Mage | Damage | Balance |
90 | Light | Spirit | Heal, Guidance, Blinding light | Range | Mage | Buffer | Balance |
91 | Light | Beast | Tranqulity, Mana Boost, Mana Transfer | Range | Mage | Buffer | Balance |
92 | Light | Golem | Antimagic, magic weakness, Light beam | Range | Mage | Buffer | Balance |
93 | Water | Beast | Water strike, Water Amplification, Water wave | Range | Mage | Damage | Balance |
94 | Electro | Elemental | Energy strike, Static electiricity, Energy ray | Range | Mage | Damage | Attack |
95 | Earth, Metal | Beast | Punch, Charge, Guardian | Meele | Fighter | Durability | Defensive |
96 | Dark | Spirit | Mana drain, mana vacum, fire wave | Range | Mage | Damage | Balance |
97 | Light | Spirit | Mana shield, Mana Amplification, Light strike | Range | Mage | Buffer | Balance |
98 | Earth, Metal | Beast | Punch, Deep cut, Charge | Meele | Fighter | Damage | Attack |
99 | Metal | Golem | Punch, Charge, Crush | Meele | Fighter | Bruiser | Defensive |
100 | Electro, Light | Golem | Electric Strike, Blinding light, Static electricity, Electric barrage | Range | Mage | Damage | Defensive |
101 | Metal | Beast | Punch, Evasion, Back stab | Meele | Fighter | Bruiser | Defensive |
102 | Light | Beast | Magic Aura, Light Beam, Magic Shield, Cleanse | Range | Mage | Buffer | Balance |
103 | Light | Beast | Magic Aura, Light Strike, Light Blast | Range | Mage | Damage | Balance |
104 | Metal | Golem | Charge, Tail strike | Meele | Fighter | Damage | Defensive |
105 | Metal, Earth | Spirit | Earth Strike, Earth Weakness, Earthquake, Slow | Range | Mage | Damage | Balance |
106 | Nature | Beast | Punch, Guardian, Evasion | Meele | Fighter | Durability | Balance |
107 | Nature, Earth | Beast | Retaliation, Spiked bullets, Toxic shot | Range | Fighter | Damage | Defensive |
108 | Dark | Beast | Charge, Shadow strike, Shadow Wave | Meele | Mage | Damage | Balance |
109 | Dark | Beast | Charge, Fear, Disarm | Meele | Mage | Buffer | Balance |