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OpenGL NeHe tutorials converted to Haskell
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These examples were created by Jeff Molofee '99 NeHe of http://nehe.gamedev.net Converted to Haskell by Jason Dagit, 2005 and 2011. This code is tested on OSX, linux, Windows. If you try it on another platform and it works for you, then please let me know. The current version uses GLFW via the GLFW-b bindings. Instead of using the OpenGL bindings, I use OpenGLRaw and GLURaw. These packages provide an API that is closer to the C API for OpenGL making it easier to follow 3rd party documenatation and port examples. Acknowldegements: I want to thank #haskell on irc.freenode.net for support and general help. Especially to Lemmih for supplying example code. Authors: Jeff Molofee aka NeHe Jason Dagit <[email protected]> (All the code) Eugene Kirpichov <[email protected]> (Cabal package)
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