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Check qml folder for errors #1566

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@heinezen heinezen commented Oct 8, 2023

Second try to fix #1564

@heinezen heinezen added lang: c++ Done in C++ code area: assets Involved with assets (images, sounds, ...) bugfix Restores intended behavior labels Oct 8, 2023
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heinezen commented Oct 8, 2023

@zoli111 You can also post your outputs here if you want

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zoli111 commented Oct 8, 2023

I'm not sure how, but now it works.
image

Here is the full output anyway:

INFO [py] compiled by GNU 13.2.1
INFO [py] running in DEVMODE
INFO [py] openage nyan API modpack is up to date
INFO [py] Found modpack hd_base
INFO [py] Found modpack engine
INFO loading configuration files...
INFO [py] loading config file [Union(Directory(/home/zoli/openage/cfg).root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7f6e59a963d0>.root @ (b'assets',))]:cfg/keybinds.oac...
INFO launching engine with root directoryPath(Union(Directory(/home/zoli/openage/cfg).root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7f6e59a963d0>.root @ (b'assets',)):)
INFO loading configuration files...
INFO [py] loading config file [Union(Directory(/home/zoli/openage/cfg).root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7f6e59a963d0>.root @ (b'assets',))]:cfg/keybinds.oac...
INFO Found modpack: hd_base
INFO Found modpack: engine
INFO Created game simulation
INFO Activated modpack: engine
INFO Activated modpack: hd_base
INFO [T1] Time loop started
INFO Created 3 threads (24 available)
INFO [T2] Presenter: Launching subsystems...
INFO [T2] Presenter: Initializing graphics subsystems...
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INFO [T2] Compiled with Qt 6.5.3 and run with Qt 6.5.3
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INFO [T2] Created OpenGL shader program
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INFO [T3] Game simulation started
INFO [T2] Presenter: Graphics subsystems initialized
INFO [T2] Presenter: Initializing input subsystem...
INFO [T2] Loading game simulation controls
INFO [T2] Loading GUI controls
INFO [T2] Loading camera controls
INFO [T2] Presenter: Input subsystem initialized
INFO [T2] Presenter: Draw loop exited
INFO [T2] Game simulation stopped
INFO [T2] Time loop stopped
INFO [T1] Time loop exited
INFO [T3] Game simulation loop exited```

@heinezen
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heinezen commented Oct 8, 2023

well, that's great :D ... and weird, but I won't complain.

If you try the current master branch, does that also work? This PR literally only logs directory names and does nothing else, so I don't know how that would fix anything.

@zoli111
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zoli111 commented Oct 8, 2023

This PR literally only logs directory names and does nothing else, so I don't know how that would fix anything.

I was surprised too.

I checked the current master branch and I can confirm it works.

I think the problem was that I usually run the test from the directory of the repo, not from bin, and the game didn't complain. This time I got this message openage: error: code was not yet generated. Did you run the command from the build directory (bin/)? See doc/building.md for more information., so tried executing it from bin and ... it worked.

@heinezen
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heinezen commented Oct 8, 2023

maybe something was wrong with you incremental build because the openage: error: code was not yet generated. Did you run the command from the build directory (bin/)? See doc/building.md for more information. behaviour should be enforced since 0.5.0.

Anyway, thanks for checking locally and I'm glad we could solve this :)

@heinezen heinezen closed this Oct 8, 2023
@heinezen heinezen deleted the fix/missing-asset-folders branch October 15, 2023 15:34
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Labels
area: assets Involved with assets (images, sounds, ...) bugfix Restores intended behavior lang: c++ Done in C++ code
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Status: ✅ Done
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error: Couldn't find qml root folder
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