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Renderer: Added camera boundaries to CameraManager and clamping #1682. #1691
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Looks good so far!
I have a few comments regarding the current status.
@EdvinLndh Are you planning to continue this one soon-ish? |
Sorry, I've been out of town for a few weeks, I'll look into it |
I have converted this into a draft while you work on it. Once you are done, you can set it as ready with the "Ready for review" button above. |
We are slowly getting there :) |
Yes! Thank you for your feedback and patience with me, I'm learning a lot! 😁 |
Btw if you think you solved something I mentioned, you can press the "Resolve coonversation" button to mark it as completed. Then I know what you are still working on. |
I would check this a final time now for merging if that's okay :) |
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While testing, I noticed that there is one thing still missing. After that is done, we can finally merge :)
…e camera movement.
… of smallest positive value.
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It's merged |
Camera boundaries are set using constants for now, will probably look into setting the boundaries dynamically soon. #1682