Hello, my name is Serap Kerem, and I hold a Bachelor's degree in Computer Engineering with over 3 years of experience in game development. I specialize in crafting innovative, engaging, and high-performance game experiences using C# and Unity.
Throughout my career, I have built a solid foundation in game mechanics design, performance optimization, and integrating complex systems within Unity. I have developed multiplayer games, optimized game performance for smooth user experiences, and created user-centric solutions for a wide variety of projects.
My technical skill set includes working with Photon, Unity Netcode and integrating advertising systems such as AdMob to increase project profitability and user engagement.
I started my journey as a Computer Engineering Intern, focusing on game mechanics and Unity development, and later transitioned into a Game Developer role. Over the years, I’ve refined my expertise in game system design and performance optimization. I am always eager to learn and stay updated with the latest industry trends to continuously improve my skills and provide better solutions in my projects.
Engine: Unity (URP) | Language: C#
Summary: Lightweight, modular starter for fast prototyping to production.
Highlights: Audio/Particle Pooling • UIPanel (DOTween) • Haptics • Input • Wallet
Genre: Match-3 / Puzzle | Engine: Unity | Language: C#
Summary: Smooth shelf → holder → paint loop with short, satisfying sessions.
Tech: Unity • C# • DOTween • ScriptableObject • TriInspector
Genre: Puzzle / Simulation | Engine: Unity | Language: C#
Summary: Tactile stitching with grid painting, rope spline, and holder flow.
Tech: Unity • C# • DOTween • ScriptableObject • TriInspector • Texture2D
Genre: Third-Person Shooter / Multiplayer | Engine: Unity | Language: C#
Summary: Real-time PvP with Unity Netcode; weapon swap, loot, basic AI.
Tech: Unity • C# • Unity Netcode
Genre: Hyper-Casual / Puzzle | Engine: Unity | Language: C#
Summary: Color-matching path puzzle with procedural grids and fluid animations.
Tech: Unity • C# • DOTween • Array2D • GridPathfinder • TriInspector
Genre: Puzzle / Match-3 | Engine: Unity | Language: C#
Summary: Target collection with time pressure and impactful joker abilities.
Tech: Unity • C# • DOTween • TriInspector • Zenject
Genre: Puzzle / Physics-Based | Engine: Unity | Language: C#
Summary: Color key–socket logic with chain constraints and limited moves.
Tech: Unity • C# • DOTween • TriInspector • Physics/Hinge
Genre: Action / Puzzle | Engine: Unity | Language: C#
Summary: Grow the hole by absorbing objects; fluid NavMesh movement and clear goals.
Tech: Unity • C# • DOTween • TriInspector • Cinemachine • NavMesh






