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Bump API version (0.14.1), update CHANGELOG (#165)
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msz-rai authored Jul 5, 2023
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23 changes: 23 additions & 0 deletions CHANGELOG.md
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# Change Log

## [0.14.1] 5 July 2023

### Fixed
- Fixed building `PCL` on Windows
- `vcpkg` tag has been updated
- `PCL` version has been upgraded (1.12.0 -> 1.13.0)
- Fixed `rclcpp` (`ROS2` package) initialization
- `RGL` checks whether `rclcpp` is already initialized
- Resolved `spdlog` conflict between `RGL` and `rclcpp` by downgrading its version on the `RGL` site (1.10.0 -> 1.9.2)

## [0.14.0] 22 June 2023

### Added
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- Changed value of non-hits points from `CUDART_INF_F` to `FLT_MAX`
- Updated docker README information

### Known Issues
- `rclcpp` (`ROS2` package) is always initialized by `RGL`. It could cause a double initialization if the client's code also did it before `RGL`.
- Fixed in v0.14.1

## [0.13.1] 19 April 2023

### Fixed
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### Known Issues
- `rgl_graph_write_pcd_file` causes SEH exception on Windows when trying to save point cloud with ~375 000 000 or more points.
- The issue has been reported to PCL ([link](https://github.com/PointCloudLibrary/pcl/issues/5674)).
- `rclcpp` (`ROS2` package) is always initialized by `RGL`. It could cause a double initialization if the client's code also did it before `RGL`.
- Fixed in v0.14.1

## [0.13.0] 29 March 2023

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### Removed
- Removed `rgl_graph_node_set_active` API call

### Known Issues
- `rclcpp` (`ROS2` package) is always initialized by `RGL`. It could cause a double initialization if the client's code also did it before `RGL`.
- Fixed in v0.14.1

## [0.12.0] 8 March 2023

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- Use safer .at() instead of operator[]
- Using alias type APIObjectID instead of size_t

### Known Issues
- `rclcpp` (`ROS2` package) is always initialized by `RGL`. It could cause a double initialization if the client's code also did it before `RGL`.
- Fixed in v0.14.1

## [0.11.3] 11 January 2023

### Added
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2 changes: 1 addition & 1 deletion include/rgl/api/core.h
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#define RGL_VERSION_MAJOR 0
#define RGL_VERSION_MINOR 14
#define RGL_VERSION_PATCH 0
#define RGL_VERSION_PATCH 1

// Invalid entity ID is assign to rays that does not hit any entity.
// Cannot be assigned to mesh manually. It is reserved for internal raytracing use.
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