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SpriteCreator includes agent's size property #44

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6 changes: 3 additions & 3 deletions repast.simphony.server/web/static/js/client.js
Original file line number Diff line number Diff line change
Expand Up @@ -182,9 +182,9 @@ var runner = (function() {



function initSocket() {
function initSocket(port) {
//var socket = io.connect('http://localhost:5000');
socket = new WebSocket('ws://localhost:5000/simphony/simsocket');
socket = new WebSocket('ws://localhost:' + port + '/simphony/simsocket');

socket.onmessage = function(evt) {
if (evt.data instanceof Blob) {
Expand Down Expand Up @@ -331,7 +331,7 @@ $(document).ready(function () {
//$("#start").prop('disabled', true);
//$("#step").prop('disabled', true);

initSocket();
initSocket(location.port);

$("#init").on('click', () => {
runner.next = runner.initClicked;
Expand Down
16 changes: 12 additions & 4 deletions repast.simphony.server/web/static/js/display.js
Original file line number Diff line number Diff line change
Expand Up @@ -23,17 +23,25 @@ function getElementPosition(element) {
}

class SpriteCreator {
constructor(texture_file, scale) {
//include the size property so that the display will respect agent's size, not the icon's one
constructor(texture_file, scale, size) {
this.promise = textureLoader.load('textures/' + texture_file).then(this.onLoad.bind(this)).catch( (err ) => {
console.log(err);
});
this.scale = scale;
this.size = size;
}

onLoad(texture) {
this.material = new THREE.SpriteMaterial({ map: texture });
this.img_width = texture.image.width;
this.img_height = texture.image.height;
//if size is not null, then consider it has sprite's width and height, otherwise consider the icon's ones
if(!this.size){
this.img_width = texture.image.width;
this.img_height = texture.image.height;
}
else{
this.img_width = this.img_height = this.size;
}
}

create() {
Expand Down Expand Up @@ -274,7 +282,7 @@ export class Display2D {
let lay = display_msg.layers[i];
let creator = null;
if (lay.icon != "") {
creator = new SpriteCreator(lay.icon, lay.scale);
creator = new SpriteCreator(lay.icon, lay.scale, lay.size); //include the size property
promises.push(creator.promise);
} else {
let shape_color = new THREE.Color(lay.color[0], lay.color[1], lay.color[2]);
Expand Down