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Changelog

21.05.2020

  • edited the example mod to show all initialization phases
  • added a try-catch structure in the logger, so that it would throw an error in case Managed/Mods folder was missing
  • included Vanilla and Output/Mods folders for less hassle on the users' part
  • other minor changes to folder structure

RFD's notes

  • currently checking how to use the in-game console for the log
  • SetEnvVar troubles - mention it in the notes

parts of original readme:

Building the API is fairly straightforward.

  1. Clone this!
  2. Go to %BlasphemousGameInstallPath%/Blasphemous_Data/Managed/ and copy it's contents to the Vanilla folder in this repository.
  3. Open the solution in Visual Studio 2017 or Rider (You can also just use msbuild/xbuild) --RFD's note: check out the other options
  4. Set the build configuration to Debug and build. --RFD: that is the default configuration
  5. The patched assembly should be in %RepoPath%/Output/
  6. Copy the files in this folder to %BlasphemousGameInstallPath%/Blasphemous_Data/Managed/

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A modding API for the game Blasphemous

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