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[Render/Renderer] Added setBlendFunction()
- Initializing the RenderSystem enables the blending capability - No blend function is set, as transparency isn't properly used yet - The cubemap is displayed before all entities - Being supposed to be behind everything else, it makes more sense and allows for a proper transparency workflow - Setting a transparency map, either loaded from an OBJ or set as a default map, sets a nearest filter - As a transparency map is supposed to be binary, the texels shouldn't be interpolated
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