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[Data/GltfLoad] Node transforms are taken into account
- A node's (submesh's) vertices are transformed in-place in respect to its parent transform and its own - Updated the glTF test file to check this change - There is still an issue if we load nodes with a hierarchy of more than 1 level and that a node is loaded before another one up the tree - Fixed 2 warnings occurring with MSVC about int-to-bool implicit conversions in ImageFormat
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