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An open source Ogar server implementation, written with Node.js.

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# MultiOgar Ogar game server with fast and smooth vanilla physics and multi-protocol support.

Current version: 1.2.57

Project Info

Language License

MultiOgar code based on Ogar code that I heavily modified, and will continue to update. Almost all physics and protocol code were rewritten and optimized. The OgarProject owns Ogar, and I do not claim it as mine! Original Ogar found here

The goal is to make good and smooth physics and cleanup the code.

Screenshot

MultiOgar console:

Screenshot

Version 1.2.8:

  • 1000 bots, 500 viruses, 1000 foods, map 14142x14142
  • Works very-very smooth (with a little slower speed, but it will not be noticed by user).
  • CPU load: 14% (x4 core)
  • Memory usage: 70 MB

Screenshot

Install

Windows:

npm install

and run the server:

cd src
node index.js

Linux:

# First update your packages:
sudo apt-get update

# Install git:
sudo apt-get install git

# Install node.js:
sudo apt-get install nodejs-legacy npm

# Clone MultiOgar:
git clone git://github.com/Barbosik/MultiOgar.git

# Install dependencies:
cd MultiOgar
npm install

# Run the server:
cd src
sudo node index.js

Clients

This lists Ogar clients and server trackers that I found on internet.

###Ogar server trackers

Welcome to http://ogar-tracker.tk :)

URL Description
http://ogar-tracker.tk Ogar tracker
http://ogar.mivabe.nl/master MivaBe, tracks a lot of servers
http://c0nsume.me/tracker.php c0nsume.me server tracker

Now you can allow MultiOgar to be listed on a server tracker. Just set serverTracker = 1 in the gameserver.ini, and your server will appear on these pages: http://ogar.mivabe.nl/master , http://c0nsume.me/tracker.php If you don't want to include your server to tracker list, just set serverTracker = 0 and the server will not ping the server tracker.

###Ogar clients Just replace 127.0.0.1:443 in the url to the server IP and port to play.

URL Protocol Description
http://agar.io/?ip=127.0.0.1:443 8 Vanilla
http://ogar.mivabe.nl/?ip=127.0.0.1:443 early 5 MivaBe, pretty smooth, custom graphics (anime)
http://play.ogarul.tk/?ip=127.0.0.1:443 4 OgarUL, vanilla style
http://c0nsume.me/private4.php?ip=127.0.0.1:443 5 vanilla style

###MultiOgar Servers

IP Location Game Mode Web Site
bubble-wars.tk:443 Netherlands FFA http://agar.io/?ip=bubble-wars.tk:443 (Test server)
bubble-wars.tk:444 Netherlands FFA IM http://agar.io/?ip=bubble-wars.tk:444 (Test server)
vps.simonorj.com:24270 Montreal Instant Merge https://redd.it/4mufge
164.132.48.230:600 France FFA http://c0nsume.me/private4.php?ip=164.132.48.230:600
149.202.87.51:443 Paris FFA http://agarlist.com/
134.119.17.230:443 Germany FFA http://agarlist.com/
192.34.61.57:443 New York FFA http://agarlist.com/

What's new:

  • 1.2.47: Improved stability and performance; added mute/unmute command
  • Added support for secure websocket connections (TLS)
  • Fixed mass decay
  • Added ejectSizeLoss
  • Added sub-net ban feature (use ban xx.xx.xx.* or ban xx.xx.*.* to ban entire sub-network)
  • Added performance optimizations, now up to 700 bots with no lags at all
  • Fixed bug when some cell split/eject were shown with delay for some clients
  • Added a lot of protocol optimizations, now server works with no lags at all even with 64 connected players
  • Added server version, now you can check if your MultiOgar code is fresh
  • Significant performance improvement and more smooth physics
  • Added protocol optimizations to reduce lags on cell multi split
  • Fixed pop-split behavior
  • Added spectate walk through feature (use Space key in spectate mode to lock the current player or to lock the next one. Use key Q to reset into the normal mode. Locked player is highlighted on leaderboard)
  • Fixed cell-split order, now split-run works ok
  • A little performance improvement for split/eject
  • Fixed min mass to split/eject
  • Fixed mass-limit behavior
  • Added chat player commands /skin and /kill (to change skin, just type /skin %shark in the chat)
  • Added scramble level 3 (anti-bot/anti-minimap protection), unsupported on some clients (unfortunately include vanilla, ogar.mivabe.nl works ok)
  • NOTE: there is major gameserver.ini change, previous version is incompatible!
  • Massive perfromance improvement & reduce network traffic
  • Split behavior - fixed;
  • Protocol code - optimized;
  • Massive performance improvement with quad-tree lookup;
  • Split/Eject - physics code rewritten;
  • Player speed - physics code rewritten;
  • Cell remerge - physics code rewritten;
  • Cell collision - physics code rewritten;
  • View area - code rewritten;
  • Spectate - code rewritten;
  • Mouse control and cell movements - physics code rewritten;
  • Border calculations - rewritten;
  • Border bouncy physics - fixed and improved;
  • mainLoop - cleaned;
  • Added support for different protocols (4, early 5, late 5, 6, 7, 8);
  • Added automatic mouse message type recognition;
  • Added chat support;
  • Added anti-spam protection;
  • Added skin support (use name "< shark > Fish", remove space);
  • Color generator replaced with hsv model;
  • Memory leaks - fixed;
  • Performance improved and optimized
  • Added support for server tracker ogar.mivabe.nl/master

Most of the physics code from the original Ogar were rewritten. The physics engine in MultiOgar is pretty close to the old vanilla physics.

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An open source Ogar server implementation, written with Node.js.

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