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RandomGamingDev/README.md

Helloooo it's me Ethan Chen/RandomGamingDev :D

Here are a few codebases I'm a contributor for:

Chromium

WebGL

Diffusers

Godot

DagorEngine

math.js

p5.js

Here's my website (I like minimalism so it's pretty simple, and it has a few articles, but I don't actively work on articles for it): https://randomgamingdev.github.io/index.html

Hope ya enjoy my repos

RandomGamingDev's Github Stats

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  1. josdejong/mathjs Public

    An extensive math library for JavaScript and Node.js

    JavaScript 14.7k 1.3k

  2. huggingface/diffusers Public

    🤗 Diffusers: State-of-the-art diffusion models for image, video, and audio generation in PyTorch and FLAX.

    Python 28.2k 5.8k

  3. processing/p5.js Public

    p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Proces…

    JavaScript 22.3k 3.5k

  4. Wireframe Public

    A powerful 0 cost no GUI game engine that provides control and speed to the programmer, while also providing ease of use. (similar to LWJGL)

    C++ 3 1

  5. MCSkinsGen Public

    A repository for a Minecraft skin generator based off of Stable Diffusion v1.5. It's trained off of Stable Diffusion and uses data scraped with https://github.com/RandomGamingDev/mcskins-net-scraper

    Jupyter Notebook 15 4

  6. KhronosGroup/WebGL Public

    The Official Khronos WebGL Repository

    HTML 2.7k 672

779 contributions in the last year

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Contribution activity

March 2025

Created 1 repository

Created an issue in processing/p5.js that received 2 comments

Change text vertex order of text to be consistent with regular rendering for backface culling

Increasing access When rendering rectangles, the backface can be culled by doing drawingContext.enable(drawingContext.CULL_FACE); drawingContext.cu…

1 of 17 tasks
2 comments
3 contributions in private repositories Mar 11 – Mar 14
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