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Listening to Inputs from a Keyboard
Ralph Niemitz edited this page Mar 29, 2018
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2 revisions
Works the same as listening to mice.
This library assumes that it deals with an english keyboard. So it will only be able to listen to standard keys. Some buttons may not work because of that.
public class Adapter implements KeyListener {
@Override
public void onKeyPress(KeyboardEvent event) {
System.out.println("====");
System.out.println("Code: " + event.getKeyCode());
System.out.println("Name: " + event.getKeyName());
System.out.println("====");
}
@Override
public void onKeyRelease(KeyboardEvent event) {
System.out.println("====");
System.out.println("Code: " + event.getKeyCode());
System.out.println("Name: " + event.getKeyName());
System.out.println("====");
}
}
DeviceManager.create();
DeviceManager.addKeyboardListener(new Adapter());
DeviceManager.getKeyboards().forEach(Keyboard::startListening);
// YOUR CODE
DeviceManager.destroy();
DeviceManager.create();
List<Keyboard> keyboard = DeviceManager.getKeyboards();
Keyboard myKeyboard = keyboards.get(0); // the first keyboard
myKeyboard.addKeyboardListener(new Adapter());
myKeyboard.startListening();
// When we listen to a single keyboard, we can ask which keys are currently down.
boolean isShiftDown = myKeyboard.isKeyDown(KeyboardEvent.KEY_SHIFT);
// YOUR CODE
DeviceManager.destroy();