Skip to content
Draft
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions examples/Makefile
Original file line number Diff line number Diff line change
Expand Up @@ -79,6 +79,7 @@ EXAMPLE_OUTPUTS = \
basics/buffers \
basics/gl11 \
basics/framebuffer \
basics/soft \


EXAMPLE_OUTPUTS_CUSTOM = \
Expand Down
61 changes: 61 additions & 0 deletions examples/basics/soft.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,61 @@
#define RSGL_IMPLEMENTATION
#include "RSGL.h"
#include "RSGL_soft.h"

#define RGFW_INT_DEFINED
#define RGFW_IMPLEMENTATION
#include "examples/deps/RGFW.h"

int main() {
RGFW_window* window = RGFW_createWindow("window", 0, 0, 500, 500, RGFW_windowNoResize | RGFW_windowCenter);

u8* buffer = (u8*)RGFW_ALLOC((u32)(500 * 500 * 4));
RGFW_surface* surface = RGFW_createSurface(buffer, 500, 500, RGFW_formatRGBA8);

RSGL_renderer* renderer = RSGL_renderer_init(RSGL_soft_rendererProc(), NULL);
RSGL_renderer_viewport(renderer, RSGL_RECT(0, 0, 500, 500));
RSGL_renderer_updateSize(renderer, 500, 500);

RSGL_softSurface softSurface;
softSurface.data = buffer;
softSurface.width = 500;
softSurface.height = 500;

RSGL_renderer_setSurface(renderer, &softSurface);

RSGL_vec3D rotate = RSGL_VEC3D(0, 0, 0);
while (RGFW_window_shouldClose(window) == RGFW_FALSE) {
RGFW_pollEvents();

RSGL_renderer_clear(renderer, RSGL_RGB(10, 50, 100));

rotate.z += 1;

RSGL_renderer_setRotate(renderer, rotate);
RSGL_renderer_setColor(renderer, RSGL_RGB(0, 255, 0));
RSGL_drawPolygon(renderer, RSGL_RECT(20, 20, 50, 50), 8);

RSGL_renderer_setColor(renderer, RSGL_RGBA(255, 0, 0, 255));
RSGL_drawRect(renderer, RSGL_RECT(250, 300, 40, 40));

RSGL_renderer_setRotate(renderer, rotate);
RSGL_renderer_setColor(renderer, RSGL_RGBA(255, 0, 0, 200));
RSGL_drawRect(renderer, RSGL_RECT(200, 200, 200, 200));

RSGL_renderer_setRotate(renderer, rotate);
RSGL_renderer_setColor(renderer, RSGL_RGBA(0, 0, 255, 255));

RSGL_vec3D points[3] = {RSGL_VEC3D(0, 500, 0), RSGL_VEC3D(200, 500, 0), RSGL_VEC3D(100, 250, 0)};
RSGL_drawTriangle(renderer, points);

RSGL_renderer_render(renderer);

RGFW_window_blitSurface(window, surface);
}

RGFW_surface_free(surface);
RGFW_FREE(buffer);

RSGL_renderer_free(renderer);
RGFW_window_close(window);
}
Loading