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* Remove RetroLanguages and RetroBytecodeFormat enums * Fix some compiler warnings about redefined macros (RETRO_USE_ORIGINAL_CODE/RETRO_USE_MOD_LOADER) * Fix ProcessSystemMenu, SELECT A PLAYER -> CHOOSE A PLAYER * Fix remaining issues with Debug.cpp (InitSystemMenu/ProcessSystemMenu) Added RETRO_USE_ORIGINAL_CODE checks for code that didn't originally exist, changed EXIT's Engine.running = false -> Engine.gameMode = ENGINE_EXITGAME * Remove non-existent initErrorMessage from Debug.hpp * Add TextMenuAlignments enum * CalculateTrigAngles: Add RETRO_USE_ORIGINAL_CODE check for srand, fix 256 loop to use pre-increment instead of post-increment * Move getPlayerHitbox from Collision.cpp -> Collision.hpp, Replace SetPlayerScreenPosition with proper decomp * Replace SetPlayerScreenPositionCDStyle with proper decomp * Remove non-existent SetPlayerHLockedScreenPosition function * Replace SetPlayerLockedScreenPosition with proper decomp, add CameraStyles enum * formatting * more formatting... (this is VSC's fault) * Fix incorrect player->YVelocity checks in DefaultAirMovement * DefaultGravityTrue & DefaultGravityFalse fixes * really small formatting change in ProcessPlayerAnimation * Fix some ScriptEngine inaccuracies * Fix incorrect sheetID size limit for AddGraphicsFile * think that'll be it * missed a spot
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