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This PR is marked as draft as it is still in development and is not recommended to be pushed into the main branch
What works:
What doesn't work:
What needs to be done:
Mostly untested in games
Once this works well in synchronous, it will need to make an asynchronous task queue, since on the original platform, AJM works with a separate hardware and it works without blocking the main hardware threads (at least until you ask for it)