Releases: RLBot/core
v0.7.6
v0.7.5
Pre-built binaries that allows bots to interface with Rocket League via the RLBot v5 spec
What's Changed
- Force-enable colors for cmd.exe by @VirxEC in #129
- Use stack-based records/structs instead of heap-based records/classes by @VirxEC in #128
- Fix memory leak by @VirxEC in #130
Full Changelog: v0.7.4...v0.7.5
v0.7.4
Pre-built binaries that allows bots to interface with Rocket League via the RLBot v5 spec
What's Changed
Full Changelog: v0.7.3...v0.7.4
v0.7.3
Pre-built binaries that allows bots to interface with Rocket League via the RLBot v5 spec
What's Changed
Full Changelog: v0.7.2...v0.7.3
v0.7.2
Pre-built binaries that allows bots to interface with Rocket League via the RLBot v5 spec
Full Changelog: v0.7.1...v0.7.2
v0.7.1
v0.7.0
Pre-built binaries that allows bots to interface with Rocket League via the RLBot v5 spec
What's Changed
Full Changelog: v0.6.12...v0.7.0
v0.6.12
Pre-built binaries that allows bots to interface with Rocket League via the RLBot v5 spec
What's Changed
- Avoid special semantics for nulled strings in flatbuffers by @NicEastvillage in #121
Full Changelog: v0.6.11...v0.6.12
v0.6.11
Pre-built binaries that allows bots to interface with Rocket League via the RLBot v5 spec
What's Changed
- Let MatchStarter decide if match should end by @NicEastvillage in #118
Full Changelog: v0.6.10...v0.6.11
v0.6.10
Pre-built binaries that allows bots to interface with Rocket League via the RLBot v5 spec
What's Changed
Full Changelog: v0.6.9...v0.6.10