A library of containers and algorithms pioneered by the ISO C++ Committee's "Low-Latency and Embedded" study group (SG14). For more information on SG14, see the mailing list.
Each subheading of the form "(C++YY > C++XX)" means that some approximation of
this facility is present in C++YY, but the sg14::
version is intended to compile
as far back as C++XX. A subheading "(future > C++XX)" means that this facility
isn't available in any version of standard C++, yet.
#include <sg14/algorithm_ext.h>
FwdIt sg14::unstable_remove(FwdIt first, FwdIt last, const T& value);
FwdIt sg14::unstable_remove_if(FwdIt first, FwdIt last, Pred pred);
sg14::unstable_remove_if
is like std::remove_if
, but doesn't preserve the relative order
of the non-removed elements. It doesn't "shuffle elements leftward"; it simply "replaces each
removed element with *--last
." These algorithms were proposed in
P0041.
When lst
is a std::list
,
std::erase(lst, x)
is more efficient than
lst.erase(sg14::unstable_remove(lst.begin(), lst.end(), x), lst.end())
.
Therefore P0041 also proposed new overload sets std::unstable_erase
and std::unstable_erase_if
.
We don't provide sg14::unstable_erase{,_if}
mainly because there's no good way to do it without either
including every container's header (<vector>
, <deque>
, <list>
,
<forward_list>
, <set>
,...), which is expensive; or else forward-declaring every container,
which is implementation-defined and error-prone.
There is also the minor question of whether, when dq
is a deque
,
unstable_erase_if(dq, pred)
should be implemented as
dq.erase(dq.begin(), std::find_if_not(dq.begin(), dq.end(), pred));
dq.erase(sg14::unstable_remove_if(dq.begin(), dq.end(), pred), dq.end());
or
dq.erase(std::find_if_not(dq.rbegin(), dq.rend(), pred).base(), dq.end());
dq.erase(dq.begin(), sg14::unstable_remove_if(dq.rbegin(), dq.rend(), pred).base());
The answer depends not only on the internal state of the deque (known only to the
STL implementation) but also on the expected workload (known only to the user-programmer):
If we plan to push_back
soon, then it makes sense to swap items toward the front of the
deque, but if we plan to push_front
, then it makes more sense to swap toward the back.
FwdIt sg14::uninitialized_move(It first, Sent last, FwdIt d_first);
FwdIt sg14::uninitialized_value_construct(FwdIt first, Sent last);
FwdIt sg14::uninitialized_default_construct(FwdIt first, Sent last);
void sg14::destroy(FwdIt, FwdIt);
These algorithms were proposed in
P0040
and adopted into C++17. The sg14
versions are slightly more general (they take
iterator-sentinel pairs) and portable back to C++11, but in C++17 you should
use the std
versions, please.
#include <sg14/flat_set.h>
#include <sg14/flat_map.h>
template<class K, class Comp = less<K>, class Cont = vector<K>>
class sg14::flat_set;
template<class K, class V, class Comp = less<K>, class KCont = vector<K>, class VCont = vector<V>>
class sg14::flat_map;
sg14::flat_set<int>
is a drop-in replacement for std::set<int>
, but under the hood it uses
a vector to store its data in sorted order, instead of being a node-based tree data structure.
These container adaptors were proposed in
P1222 (flat_set
) and
P0429 (flat_map
),
and adopted into C++23. The sg14
versions are portable back to C++14.
C++23 also provides flat_multimap
and flat_multiset
, which we don't provide.
Boost also provides all four adaptors; see boost::container::flat_set
.
#include <sg14/inplace_vector.h>
template<class T, size_t N>
class sg14::inplace_vector;
sg14::inplace_vector<int, 10>
is a drop-in replacement for std::vector<int>
,
but under the hood it stores its elements directly in-line, like a std::array
, instead
of using the heap. This container is proposed in
P0843
and has been adopted into the C++26 draft. The sg14
version is portable back to C++17.
Boost provides this container under the name boost::container::static_vector
.
We shouldn't inject our own overloads into namespace std
.
We could provide sg14::erase
instead, but then you'd have to know whether
you had a std::vector
or a sg14::inplace_vector
in order to use it;
or else use an ADL call, which isn't how std::erase
is designed to be used.
The erase-remove idiom works fine for inplace_vector
.
#include <sg14/aa_inplace_vector.h>
template<class T, size_t N, class Alloc = std::allocator<T>>
class sg14::inplace_vector;
sg14::inplace_vector<int, 10, std::allocator<int>>
is a drop-in replacement for
the C++17 allocator-unaware sg14::inplace_vector<int, 10>
, but having allocator-awareness
allows you to do three things you can't do without it:
-
sg14::pmr::inplace_vector<std::pmr::string, 10>
can directlyemplace_back("abc")
with the correct allocator, just likestd::pmr::vector<std::pmr::string>
. Without allocator-awareness, you would have to writeemplace_back("abc", &mr)
and keep track of your allocator separately alongside the data structure. -
sg14::inplace_vector<char, 10, SmallSizeAllocator>
can use a type smaller thansize_t
to store the size of the vector, which means a smaller memory footprint. -
sg14::inplace_vector
can hold Boost.Interprocess types. In this case,inplace_vector::iterator
will beboost::offset_ptr<T>
instead ofT*
.
#include <sg14/inplace_function.h>
template<class Signature, size_t Cap, size_t Align>
class sg14::inplace_function;
The standard std::function<int()>
has a "small buffer optimization" so that small callables
(such as lambdas that capture only a few things) can be stored inside the memory footprint of
the function
object instead of on the heap.
sg14::inplace_function<int()>
is a drop-in replacement for std::function<int()>
,
except that it is compile-time-constrained to hold only callables that can fit into its
small buffer. Types that are too large, or too aligned, are simply not convertible to
sg14::inplace_function<int()>
— you'll get a compile-time error instead.
The size and alignment of the small buffer are configurable via template parameters.
The C++11 std::function
has a const-correctness issue:
auto lam = [i=0]() mutable { return ++i; };
const std::function<int()> f = lam;
assert(f() == 1);
assert(f() == 2);
C++23's std::move_only_function
and the proposed std::function_ref
fix this const-correctness issue
by making operator()
take on the cvref-qualifiers of the Signature
type; and sg14::inplace_function
follows that same design. For example:
auto lam = [i=0]() mutable { return ++i; };
const sg14::inplace_function<int()> f1 = lam;
f1(); // does not compile: operator() is a non-const member function
sg14::function<int()> f2 = lam;
f2(); // OK: operator() mutates f2, as expected
const sg14::function<int() const> f3 = lam; // does not compile: lam is not const-callable
f3(); // would be OK: operator() is a const member function
In practice, most of your uses of std::function<T(U)>
should be replaced not with
sg14::inplace_function<T(U)>
but rather with sg14::inplace_function<T(U) const>
.
#include <sg14/ring_span.h>
template<class T, class Popper = default_popper<T>>
class sg14::ring_span;
sg14::ring_span
is a "view plus metadata" type — not a pure container adaptor like std::queue
,
but not a pure view type like C++20 std::span
. It sits on top of a fixed-size contiguous range
(such as a C array), treats the range as a circular buffer, and exposes a deque
-like API.
sg14::ring_span
is not a concurrent queue; it is only as thread-safe as std::vector
,
which is to say, it is not thread-safe at all.
Copying a sg14::ring_span
gives you a second ring_span
object, with its own head and tail pointers,
but referencing the same underlying range. You probably don't want to do this; pass ring_span
by
reference or by move, if you pass them around at all.
The Popper
policy parameter controls whether r.pop_front()
should return a copy of the popped
element; a move of the popped element; void
(thus simulating std::queue::pop()
); or something more
complicated. The default behavior is to move-from the popped element.
This adaptor was proposed in P0059. Martin Moene has another implementation at martinmoene/ring-span-lite.
#include <sg14/slot_map.h>
template<class T, class Key = pair<unsigned, unsigned>, template<class...> class Cont = vector>
class sg14::slot_map;
The objects in a slot_map<T>
are stored in a random-access sequence container of type Cont<T>
,
and use that container's iterators, just like sg14::flat_set
does.
slot_map::erase
uses the equivalent of sg14::unstable_remove
on that container, so it takes O(1) time
and invalidates pointers and iterators.
But slot_map::insert
returns a value of type key_type
, not iterator
, and keys (unlike iterators)
remain stable over insertion and erasure. Use slot_map::find
to convert a key_type
back into a dereferenceable iterator
:
sg14::slot_map<int> sm = {1, 2, 3, 4, 5};
sg14::slot_map<int>::key_type key = sm.insert(6);
assert(sm.find(key) == sm.begin() + 5);
sm.erase(sm.begin() + 2); // invalidates pointers and iterators, 6 moves to the middle
assert(sm.find(key) == sm.begin() + 2);
assert(sm.at(key) == 6); // keys are not invalidated
sm.erase(sm.begin() + 2);
assert(sm.find(key) == sm.end());
This container adaptor was proposed in P0661.
#include <sg14/hive.h>
template<class T, class Allocator = allocator<T>>
class sg14::hive;
A hive<T>
is superficially similar to a std::deque<T>
: it stores its elements in
piecewise contiguous blocks. But where a deque
manages an array of fixed-size blocks
that never contain "holes" (except for spare capacity at either end), a hive
manages
a linked list of variable-sized blocks that can contain "holes." Inserting into a hive
will go back and fill holes before it allocates new blocks. This means that hive
,
like sg14::slot_map
, is not a sequence container (you cannot choose where to insert
elements) but also not an associative container (you cannot quickly find the element with
a specific value). Its value proposition is that pointers remain stable over insertion
and erasure.
sg14::hive
is directly derived from Matt Bentley's
plf::hive
,
formerly known as
plf::colony
. hive
was proposed in
P0447.
git clone [email protected]:Quuxplusone/SG14.git
cd SG14
mkdir build
cd build
cmake .. && make && bin/utest
To test a particular C++ standard version, set CMAKE_CXX_STANDARD
at build time:
cmake .. -DCMAKE_CXX_STANDARD=17 && make && bin/utest
Each individual header file is deliberately standalone; you can copy just the one .h
file
into your project and it should work fine with no other dependencies (except the C++ standard library).