Welcome! This is a mod adding various enchantments that in my opinion add much needed variation to the enchantments
in the game while not straying too far from vanilla. It's not just your ordinary More Enchants mod however, I have my own little twist inside...
This mod requires the Fabric or Quilt loader. I have no plans at the moment for making a Forge equivalent. I have not extensively tested what Fabric Loader versions work and don't work. This mod uses Minecraft 1.20.5+, so I believe any Fabric Loader 0.15.11 and beyond should work. This mod does utilize the Fabric API so make sure you have that as well.
This mod currently has 20 new enchantments, one new curse, and one new item as of 1.3.0-1.19.
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📘 Normal Enchantments
- Freezing Aspect Enchantment (I-II) (Sword) - Slows enemy on hit.
- Leeching Aspect Enchantment (I-II) (Sword) - Heals a small amount on hit.
- Inane Aspect Enchantment (I-II) (Sword) - Nullifies all Protection enchantments, blessings, and Totems of Undying for a short duration.
- Molten Walker Enchantment (I-II) (Boots) - Hardens lava for a short time as you walk.
- Bashing Enchantment (Shield) - When hit while guarding, knocks your attacker back a small amount.
- Reflection Enchantment (I-III) (Shield) - Blocked persistent projectiles (arrows and tridents) will be reflected back in the direction you're looking.
- Accuracy Enchantment (I-II) (Crossbow) - Increases the accuracy of your shot.
- Arrow's Flight (I-II) (Bow) - Increases the arrow speed of your shot.
- Blessing of Speed (Rune) - Gives a small passive speed boost.
- Blessing of Regeneration (Rune) - Gives a passive increase to natural regeneration.
- Blessing of Aggression (Rune) - Gives a small passive increase to attack speed.
- Fidelity (Horse Armor) - Horses with this enchantment on their armor will follow and teleport to its bonded player. Any player that tries to ride the horse while it's trying to reach you will be dismounted.
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📕 Curses
- Curse of Agitation - Mobs will become hostile to anything wearing this curse.
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🎱 Corrupted Enchantments - A new type of enchantments that offer a powerful ability with a drawback. They will consume other enchantments of the same type to increase their level. Multiple corrupted enchantments cannot be placed on the same item. They can be found in various high level loot chests. Might want to pick your battles wisely with these...
- Shaped Glass Enchantment (I-V) (Sword/Axe) - Increased damage, but increases damage to item. Corrupts all damage enchantments.
- Nightblood Enchantment (I-II) (Sword) - Will oneshot any non-boss enemy, but will drain your xp, hunger, then health while held. Wither Skeletons and the Warden are also immune. Corrupts all aspect enchantments.
- Skywalker Enchantment (I-II) (Boots) - While crouching, will condense cloud blocks underneath you for you to walk on. Remain crouching or you will fall through. Corrupts all walker enchantments.
- Essence of Ender (I-III) (Armor) - When hit, will teleport the attacker away from the wearer a short distance. While wearing, water and rain have a chance to teleport and harm the wearer. Corrupts all thorns enchantments.
- Omen of Immunity (I-V) (Rune) - While held, you become immune to all effects, positive or negative. You will still take damage from fire and lava, but will not remain on fire. Nightblood cannot instantly kill the holder. Corrupts all rune enchantments.
- Strip Miner (I-II) (Mining Tools) - After mining a block, the tool-compatible blocks around it will be destroyed for a clear path. These blocks, including the mined one, will not drop their spoils. Corrupts all spoils enchantments (Fortune, Silk touch).
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🎲 Compound Enchantments - Enchantments that are chance based that stack greatly.
- Lucky Miner Enchantment (I-C) - Increases the likelihood of the user finding ores around them as they mine. Stacks logarithmically.
- Lightening Bound Enchantment (I-C) - Chance on hit to strike the target with a lightening bolt. Stacks linearly.
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💎 Items
- Rune - A new item that can be enchanted for passive effects while held. While being used, the damage meter will drain depending on the amount of enchantments present and the rune variant. A rune with a corrupted enchantment will not regenerate and will break upon reaching max damage. Use sparingly. There are nine rune variants, each acquired differently. Higher level runes will have more charge. Librarian villagers and Wandering Traders can have a rune trade.
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🛠️ Vanilla Changes
- Shields can be enchanted at an enchanting table.
- Horse Armor can be enchanted at an enchanting table.
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If you want to use this mod for a modpack, I've put in some features to allow for more compatibility between the functionality of my mod and others that add enchantments.
Corrupted enchantments are sorted by categories based on their effect. Right now there are only five that do anything:
Damage
, Aspect
, Walker
, Thorns
, Mining Tool Drop
and Rune
.
You can add or edit what enchantments fall under which category by changing the .json files in data/qu-enchantments/tags/enchantment/
.
The Nightblood corrupted enchantment will one-hit kill every entity not listed in
data/qu-enchantments/tags/entity_types/nightblood_immune_entities.json
.
The Lucky Miner's ores and their weights can be edited by adjusting the data/qu-enchantments/loot_tables/gameplay/mining/lucky_miner_overworld.json
and the luck_miner_nether.json
json files.
Uses the Fabric API by modmuss50.
Thanks to E_Leven for all the textures I requested made (Hot Obsidian Block, Rune textures, and web graphics).
Copyright 2022 Quplet, Apache License 2.0. Please credit if you use or distribute my work.