Bugfix: gap 'behind' the logo when using white lettering #79
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(oops this gif was made with the lighting from the fragment shader turned off)
At first I thought the issue with the black gap had to do with the Z position of the white plane behind the logo, but turns out it simply had a resolution of '1' which made it not flexible enough for the vertex shader to warp it, leaving some gaps at times!
So changed the point array for that quad to one for a 5x5 rectangle grid, and this fixed it.
(by the way it still gets cut off at the sides in some cases, the shader code doesn't take into account the ratio of the container properly yet)