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Pyxus/README.md

Hey there 👋

Hey! My name is Ezekiel, and I am a recent computer science graduate with an interest in game development and software design. I love using my programming skills to bring new ideas to life, and I'm always looking for ways to learn and grow in my field. When I'm not coding, I enjoy exploring my creative side through digital art and I occasionally share my latest creations on my Instagram. Thanks for taking the time to get to know me!


😎 About Me

  • 🔭 I’m currently working on Fray, a fighting/action game framework for the Godot game engine! As a fan of fighting games, I noticed that there is a lack of resources and tools available to aid in the development of such games. So I started building an addon that helps with some common fighting game issues, such as state management, hitbox management, and complex input detection. I work on it in my free time so development has been a little slow but I hope what I have can be of some use to someone!

  • 🌱 I’m currently learning C++. I hope to become proficient enough to one day contribute to the Godot game engine. The plan after C++ is to try and pick up Rust.

  • 🔥 I dislike web development. Well not really, I just don't get along with CSS sometimes.

  • 🎮 Favorite Games: Some of my favorite games are Bloodborne, Guilty Gear Strive, and .hack//G.U.

  • Fun fact: My username 'Pyxus' is just a combination of Pixel and Nexus. I came up with it back in middle school, it was supposed to be a clever way of saying "digital image".

🧰 Languages and Tools

C-Sharp

Java

Kotlin

JavaScript

TypeScript

Godot

Git

VS Code

Android Studio

React


📊 Stats

Anurag's GitHub stats

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  1. fray Public

    Fray – Godot Combat Framework

    GDScript 277 14

  2. game-recommendation-engine Public

  3. chip8-emulator Public

    Chip8 interpreter built with C# and SFML.NET

    C# 1

  4. ezekiel.page Public

    Personal website running on Astro, React, and Node.js

    Astro 1

85 contributions in the last year

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Contribution activity

April 2025

3 contributions in private repositories Apr 6 – Apr 7
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