Skip to content

Animation

Robert Jelic edited this page May 3, 2022 · 4 revisions

With animations you can create a beautiful experience for users while interacting with objects.
For now the animation class is very basic, i will expand it in the future, but i have to say already now you can do almost everything you can imagine!

Right now animation is a class which makes use of the timer event
Here are all possible functions available for animations:

add

adds a new function to your animation

local mainFrame = basalt.createFrame("myFirstFrame"):show()
local testButton = mainFrame:addButton("myTestButton"):show()
local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)

aAnimation:play() -- this will set the button position to 3,3, waits 1 sec., sets it to 4,4, waits 2 sec. and then sets the position to 5,5

parameters: function
returns: self

wait

sets a wait timer for the next function after the previous function got executed, no wait timer calls the next function immediatly

local mainFrame = basalt.createFrame("myFirstFrame"):show()
local testButton = mainFrame:addButton("myTestButton"):show()
local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)

aAnimation:play() -- this will set the button position to 3,3, waits 1 sec., sets it to 4,4, waits 2 sec. and then sets the position to 5,5

parameters: timer - how long we should wait to call the next function
returns: self

play

starts to play the animation

local mainFrame = basalt.createFrame("myFirstFrame"):show()
local testButton = mainFrame:addButton("myTestButton"):show()
local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setBackground(colors.black) end):wait(1):add(function() testButton:setBackground(colors.gray) end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)

aAnimation:play() -- changes the background color of that button from black to gray and then to lightGray 

parameters: [endlessloop] - bool if it should loop forever - will change that to loopcount in the future
returns: self

cancel

cancels the animation

local mainFrame = basalt.createFrame("myFirstFrame"):show()
local testButton = mainFrame:addButton("myTestButton"):show()
local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setBackground(colors.black) end):wait(1):add(function() aAnimation:cancel() end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)

aAnimation:play()

parameters: -
returns: self

Wiki Navigation

Home
Clone this wiki locally