Skip to content

A mod for the game ROUNDS to show damage and heal numbers in battle.

License

Notifications You must be signed in to change notification settings

Pudassassin/DamageTracker

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

10 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Damage Tracker [1.0.0]

Public Release 1-0-0, build #20

Keep better tracks on all the damage everyone dealt, taken and healed! A "DPS Meter" made by Pudassassin.

Presets

[Damage Indicator+]

  • a QoL-improved style based on the good old Damage Indicator mod.

[Default]*

  • text color of the number matches the associating player, as well as a +/- sign and outline color to signify damage or healing.
  • default setting at fresh installation

[BEEG NUMBERS]

  • bigger text size and color-coded to damage/heal as well as shortening it down for high-value numbers.

Setting

[Number Formatting]

  • Plain: just raw number, no shortening or separators.
    • (eg. "0.123" | "1234" | "1234567" | "1234567890")
  • Spacing: using space as separators, show full number.
    • (eg. "0.123" | "1 234" | "1 234 567" | "1 234 567 890")
  • Commas: the normal written number, show full number.
    • (eg. "0.123" | "1,234" | "1,234,567" | "1,234,567,890")
  • Shorten: chop down the stronk number with multi-million suffixes.
    • (eg. "0.123" | "1.23 ki" | "1.23 mil" | "1.23 bil")
  • Metric: the standard metric-style number.
    • (eg. "0.123" | "1.234 ki" | "1.235 Me" | "1.235" Gi)
  • Science: the sciencific-notation number, only apply to number above a million.
    • (eg. "0.123" | "1 234" | "1.23E+006" | "1.23E+009")

[Use Player's Color]

  • when enabled: the number texts are color-matched with their associating players. Number texts are also come with +/-/* signs and color-coded outline.
  • when disabled: the number texts are instead color-coded to whether it is damage (red), heal (green) and negative-heal (magenta) regardless of the source players, and with black outline.

[Max Number to Show Decimals]

  • the maximum value of the non-shortened number texts that will retain tailing decimal details.

[Decimal Text Scale]

  • the relative scale to shrink down decimal part of the number texts.

[Hide ALL Decimals]

  • the override to hide ALL decimal part of the number texts, will not apply to scientific notation numbers.

[Number Base Size]

  • the base font size for the value-100 number texts

[Value-to-Size Scaling]

  • the scaling factor for number texts going above or below 100. Resize with logarithmic scaling (aka. order of magnitude, number of digits).

[Number Display Time]

  • the upper duration limit for the number texts to persist on screen.
  • * the timing is scaled alongside the game speed; it will last longer during point/round transistion, rematch menu, etc.

[Number Opaque Time]

  • the duration for number texts to be displayed fully opaque and then fading out afterward

[Number Sum Time Window]

  • the duration window for multiple instances of damage/heal to consolidate into one bigger number. (aka. the merging of damage-over-time or regeneration)
  • * a 1-second window is a proper DPS number grouping

[New Number Sum Delay]

  • the time gap for the new instances of damage/heal to be displayed and grouped up in a new number text. (aka. discrete bursts of damage or healing)

Note from the modder

Hopefully this mod will help clarifying all the damages being taken, given and healed away. All numbers are rendered on screen-space.

Patch Notes

Public Beta 1-0 [v1.0.0]

  • It all begins. Core functionality with in-game options and approximate preview.

About

A mod for the game ROUNDS to show damage and heal numbers in battle.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages