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This is a vanilla bug.
Some projectiles move in a way that depends on the position of the player, and they try to compute their 'direction' relative to the player, for example,
player.Center - projectile.Center
.The Counterweight appears to use
player.Center
as its default position, and it also calculates the direction (rotating), which is{ X: 0, Y: 0 }
. Zero vector can't be normalized and attempt to normalize it will result in{ X: NaN, Y: NaN }
- so the velocity and position are messed up because NaN values were added to them.See also: