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A simple python StarCraft 2 Bot Template that uses the Python-SC2 framework

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probots-sc2-bot-template

Use this template to start a new Starcraft 2 bot using the python-sc2 framework.
Then, if you need, follow the tutorial below.

Tutorial: Starting a python-sc2 bot

Preparing your environment

First you will need to prepare your environment.

Prerequisites

Python

This tutorial recommends you use Python version 3.8.X. However, newer Python versions should also work with this tutorial. Python downloads page

Git

This tutorial will use git for version control.
Git downloads page

Starcraft 2

On Windows SC2 is installed through the Battle.net app.
Linux users can either download the Blizzard SC2 Linux package here or, alternatively, set up Battle.net via WINE using this lutris script.

SC2 should be installed in the default location. Otherwise (and for Linux) you might need to create the SC2PATH environment variable to point to the SC2 install location.

Environment Setup for Linux (Lutris)

If you've installed StarCraft II using Lutris on Linux, you'll need to set some environment variables so that the python-sc2 library can correctly interact with the game.

Setting Environment Variables Temporarily

Open a terminal and enter the following commands, replacing (username) with your actual Linux username and (version of wine) with the version of Wine that Lutris is using:

export SC2PF=WineLinux
export SC2PATH="/home/`(username)`/Games/battlenet/drive_c/Program Files (x86)/StarCraft II/"
export WINE="/home/`(username)`/.local/share/lutris/runners/wine/`(version of wine)`/bin/wine" 
Starcraft 2 Maps

Download the Starcraft 2 Maps from here. For this tutorial you will at least need the 'Melee' pack.
The maps must be copied into the root of the Starcraft 2 maps folder - default location: C:\Program Files (x86)\StarCraft II\Maps.

Creating your bot

Setup

Click the green Use this template button above to create your own copy of this bot.
Now clone your new repository to your local computer using git:

git clone <your_git_clone_repo_url_here>

cd into your bot directory:

cd <bot_folder_name_here>

Create and activate a virtual environment:

python -m venv venv
# and then...
venv\Scripts\activate # Windows CMD Prompt / PowerShell
source venv/bin/activate # Mac OS / Linux

Install our bot's Python requirements:

pip install -r requirements.txt

Test our bot is working by running it:

python ./run.py

If all is well, you should see SC2 load and your bot start mining minerals.
You can close the SC2 window to stop your bot running.

Updating your bot

Bot name and race

Now you will want to name your bot and select its race. You can specify both of these in the bot/bot.py file, in the CompetitiveBot class.

Adding new code

As you add features to your bot make sure all your new code files are in the bot folder. This folder is included when creating the ladder.zip for upload to the bot ladders.

Upgrading to Ares Framework

Ares-sc2 is a library that extends python-sc2, offering advanced tools and functionalities to give you greater control over your bot's strategic decisions. If you want more sophisticated and nuanced gameplay tactics, upgrading to Ares-sc2 is the way to go.

Running the Upgrade Script

Run the following command:

python upgrade_to_ares.py

Code Changes

Updating the Bot Object

The main bot object should inherit from ares-sc2 instead of python-sc2.

python-sc2:

from sc2.bot_ai import BotAI

class MyBot(BotAI):
    pass

ares-sc2:

from ares import AresBot

class MyBot(AresBot):
    pass

Adding Super Calls to Hook Methods

For any python-sc2 hook methods you use, add a super call. Only convert the hooks you actually use.

python-sc2:

class MyBot(AresBot):
    async def on_step(self, iteration: int) -> None:
        pass

    async def on_start(self, iteration: int) -> None:
        pass

    async def on_end(self, game_result: Result) -> None:
        pass

    async def on_building_construction_complete(self, unit: Unit) -> None:
        pass

    async def on_unit_created(self, unit: Unit) -> None:
        pass

    async def on_unit_destroyed(self, unit_tag: int) -> None:
        pass

    async def on_unit_took_damage(self, unit: Unit, amount_damage_taken: float) -> None:
        pass

ares-sc2:

class MyBot(AresBot):
    async def on_step(self, iteration: int) -> None:
        await super(MyBot, self).on_step(iteration)
        # on_step logic here ...

    async def on_start(self, iteration: int) -> None:
        await super(MyBot, self).on_start(iteration)
        # on_start logic here ...

    async def on_end(self, game_result: Result) -> None:
        await super(MyBot, self).on_end(game_result)
        # custom on_end logic here ...

    async def on_building_construction_complete(self, unit: Unit) -> None:
        await super(MyBot, self).on_building_construction_complete(unit)
        # custom on_building_construction_complete logic here ...

    async def on_unit_created(self, unit: Unit) -> None:
        await super(MyBot, self).on_unit_created(unit)
        # custom on_unit_created logic here ...

    async def on_unit_destroyed(self, unit_tag: int) -> None:
        await super(MyBot, self).on_unit_destroyed(unit_tag)
        # custom on_unit_destroyed logic here ...

    async def on_unit_took_damage(self, unit: Unit, amount_damage_taken: float) -> None:
        await super(MyBot, self).on_unit_took_damage(unit, amount_damage_taken)
        # custom on_unit_took_damage logic here ...

Competing with your bot

To compete with your bot, you will first need zip up your bot, ready for distribution.
You can do this using the create_ladder_zip.py script like so:

python create_ladder_zip.py

This will create the zip filepublish\bot.zip. You can then distribute this zip file to competitions.