Releases
v2.0.0
2.0.0 - 2019-06-02
Added
WorldConveter.regions
to filter regions using the Region-Manipulator's RegionPos
.
Type alias RegionPosition
to help the conversion from the deprecated RegionPos
to Region-Manipulator's RegionPos
RegionPos.toRegionManipulator()
to convert the object to the equivalent's Region-Manipulator object.
--keep-custom-heads
argument to keep converting the player heads with custom skins as regular player heads.
WorldConverter.skipSkinHeads
if player heads with custom skins as regular player heads should be skipped.
Changed
Updated Region-Manipulator to 1.1.0
from 1.0.0
.
Deprecated RegionPos
. Users should use the one provided by Region-Manipulator.
Deprecated WorldConverter.regionFilter
. Users should use WorldConverter.regions
instead.
Unmapped block states will now log a warning
Colored signs will be colored using text color instead of dye color. Some colors will be a little different and all
them will be very bright.
#54 Player heads with custom skins will now be skipped by default. This can be changed using --keep-custom-heads
or WorldConverter.skipSkinHeads
#59 smooth_red_sandstone_slab
is now replaced with red_sandstone_slab
instead of acacia_slab
.
#60 red_nether_brick_stairs
is now replaced with nether_brick_stairs
instead of brick_stairs
.
#63 dark_prismarine_stairs
is now replaced with stone_brick_stairs
instead of cobblestone_stairs
.
Fixed
#38 The entire path is shown in Usage at --help
#39 HeightMap is not converted properly
#40 Biomes are not converted properly
Exceptions when converting optimized 1.8.8 to Nukkit. (#41 , #42 , #43 , #44 , #45 , #46 , #47 , #48 , #66 , #67 )
#49 Nukkit crash due to an illegal conversion of generatorOption settings
#50 waterloggable block states migrated from optimized 1.8.8 world becomes stone.
#51 noteblocks migrated from optimized 1.8.8 world becomes stone.
#52 generatorOptions conversion for flat worlds
#53 The trapdoor placement and open/close state changes after conversion.
#55 Signs are empty after the conversion.
#56 The buttons placement and pressed state changes after conversion.
#57 Stained glasses are becoming invisible bedrock.
#58 prismarine_brick_slab
and dark_prismarine_slab
are swapped.
#61 , #62 nether_brick_wall
and end_stone_brick_wall
are swapped.
#64 Empty chunks being recreated.
#68 Banners are not being completely converted
#69 , #71 Incorrect block data manipulation by the item frame conversion causes nearby blocks to change.
#70 Unmapped biome with id -107 (and other negative values)
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