Skip to content

v2.0.0

Compare
Choose a tag to compare
@joserobjr joserobjr released this 02 Jun 22:31
· 39 commits to master since this release

2.0.0 - 2019-06-02

Added

  • WorldConveter.regions to filter regions using the Region-Manipulator's RegionPos.
  • Type alias RegionPosition to help the conversion from the deprecated RegionPos to Region-Manipulator's RegionPos
  • RegionPos.toRegionManipulator() to convert the object to the equivalent's Region-Manipulator object.
  • --keep-custom-heads argument to keep converting the player heads with custom skins as regular player heads.
  • WorldConverter.skipSkinHeads if player heads with custom skins as regular player heads should be skipped.

Changed

  • Updated Region-Manipulator to 1.1.0 from 1.0.0.
  • Deprecated RegionPos. Users should use the one provided by Region-Manipulator.
  • Deprecated WorldConverter.regionFilter. Users should use WorldConverter.regions instead.
  • Unmapped block states will now log a warning
  • Colored signs will be colored using text color instead of dye color. Some colors will be a little different and all
    them will be very bright.
  • #54 Player heads with custom skins will now be skipped by default. This can be changed using --keep-custom-heads or WorldConverter.skipSkinHeads
  • #59 smooth_red_sandstone_slab is now replaced with red_sandstone_slab instead of acacia_slab.
  • #60 red_nether_brick_stairs is now replaced with nether_brick_stairs instead of brick_stairs.
  • #63 dark_prismarine_stairs is now replaced with stone_brick_stairs instead of cobblestone_stairs.

Fixed

  • #38 The entire path is shown in Usage at --help
  • #39 HeightMap is not converted properly
  • #40 Biomes are not converted properly
  • Exceptions when converting optimized 1.8.8 to Nukkit. (#41, #42, #43, #44, #45, #46, #47, #48, #66, #67)
  • #49 Nukkit crash due to an illegal conversion of generatorOption settings
  • #50 waterloggable block states migrated from optimized 1.8.8 world becomes stone.
  • #51 noteblocks migrated from optimized 1.8.8 world becomes stone.
  • #52 generatorOptions conversion for flat worlds
  • #53 The trapdoor placement and open/close state changes after conversion.
  • #55 Signs are empty after the conversion.
  • #56 The buttons placement and pressed state changes after conversion.
  • #57 Stained glasses are becoming invisible bedrock.
  • #58 prismarine_brick_slab and dark_prismarine_slab are swapped.
  • #61, #62 nether_brick_wall and end_stone_brick_wall are swapped.
  • #64 Empty chunks being recreated.
  • #68 Banners are not being completely converted
  • #69, #71 Incorrect block data manipulation by the item frame conversion causes nearby blocks to change.
  • #70 Unmapped biome with id -107 (and other negative values)