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package rocks.app | ||
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import io.flutter.embedding.android.FlutterActivity | ||
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class MainActivity: FlutterActivity() |
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import Flutter | ||
import UIKit | ||
import XCTest | ||
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class RunnerTests: XCTestCase { | ||
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func testExample() { | ||
// If you add code to the Runner application, consider adding tests here. | ||
// See https://developer.apple.com/documentation/xctest for more information about using XCTest. | ||
} | ||
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} |
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import 'package:flutter/material.dart'; | ||
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void main() { | ||
runApp(const MyApp()); | ||
} | ||
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class MyApp extends StatelessWidget { | ||
const MyApp({super.key}); | ||
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// This widget is the root of your application. | ||
@override | ||
Widget build(BuildContext context) { | ||
return MaterialApp( | ||
title: 'Flutter Demo', | ||
theme: ThemeData( | ||
// This is the theme of your application. | ||
// | ||
// TRY THIS: Try running your application with "flutter run". You'll see | ||
// the application has a purple toolbar. Then, without quitting the app, | ||
// try changing the seedColor in the colorScheme below to Colors.green | ||
// and then invoke "hot reload" (save your changes or press the "hot | ||
// reload" button in a Flutter-supported IDE, or press "r" if you used | ||
// the command line to start the app). | ||
// | ||
// Notice that the counter didn't reset back to zero; the application | ||
// state is not lost during the reload. To reset the state, use hot | ||
// restart instead. | ||
// | ||
// This works for code too, not just values: Most code changes can be | ||
// tested with just a hot reload. | ||
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple), | ||
useMaterial3: true, | ||
), | ||
home: const MyHomePage(title: 'Flutter Demo Home Page'), | ||
); | ||
} | ||
} | ||
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class MyHomePage extends StatefulWidget { | ||
const MyHomePage({super.key, required this.title}); | ||
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// This widget is the home page of your application. It is stateful, meaning | ||
// that it has a State object (defined below) that contains fields that affect | ||
// how it looks. | ||
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// This class is the configuration for the state. It holds the values (in this | ||
// case the title) provided by the parent (in this case the App widget) and | ||
// used by the build method of the State. Fields in a Widget subclass are | ||
// always marked "final". | ||
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final String title; | ||
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@override | ||
State<MyHomePage> createState() => _MyHomePageState(); | ||
} | ||
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class _MyHomePageState extends State<MyHomePage> { | ||
int _counter = 0; | ||
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void _incrementCounter() { | ||
setState(() { | ||
// This call to setState tells the Flutter framework that something has | ||
// changed in this State, which causes it to rerun the build method below | ||
// so that the display can reflect the updated values. If we changed | ||
// _counter without calling setState(), then the build method would not be | ||
// called again, and so nothing would appear to happen. | ||
_counter++; | ||
}); | ||
} | ||
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@override | ||
Widget build(BuildContext context) { | ||
// This method is rerun every time setState is called, for instance as done | ||
// by the _incrementCounter method above. | ||
// | ||
// The Flutter framework has been optimized to make rerunning build methods | ||
// fast, so that you can just rebuild anything that needs updating rather | ||
// than having to individually change instances of widgets. | ||
return Scaffold( | ||
appBar: AppBar( | ||
// TRY THIS: Try changing the color here to a specific color (to | ||
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar | ||
// change color while the other colors stay the same. | ||
backgroundColor: Theme.of(context).colorScheme.inversePrimary, | ||
// Here we take the value from the MyHomePage object that was created by | ||
// the App.build method, and use it to set our appbar title. | ||
title: Text(widget.title), | ||
), | ||
body: Center( | ||
// Center is a layout widget. It takes a single child and positions it | ||
// in the middle of the parent. | ||
child: Column( | ||
// Column is also a layout widget. It takes a list of children and | ||
// arranges them vertically. By default, it sizes itself to fit its | ||
// children horizontally, and tries to be as tall as its parent. | ||
// | ||
// Column has various properties to control how it sizes itself and | ||
// how it positions its children. Here we use mainAxisAlignment to | ||
// center the children vertically; the main axis here is the vertical | ||
// axis because Columns are vertical (the cross axis would be | ||
// horizontal). | ||
// | ||
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint" | ||
// action in the IDE, or press "p" in the console), to see the | ||
// wireframe for each widget. | ||
mainAxisAlignment: MainAxisAlignment.center, | ||
children: <Widget>[ | ||
const Text( | ||
'You have pushed the button this many times:', | ||
), | ||
Text( | ||
'$_counter', | ||
style: Theme.of(context).textTheme.headlineMedium, | ||
), | ||
], | ||
), | ||
), | ||
floatingActionButton: FloatingActionButton( | ||
onPressed: _incrementCounter, | ||
tooltip: 'Increment', | ||
child: const Icon(Icons.add), | ||
), // This trailing comma makes auto-formatting nicer for build methods. | ||
); | ||
} | ||
} |
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flutter/ephemeral |
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# Project-level configuration. | ||
cmake_minimum_required(VERSION 3.10) | ||
project(runner LANGUAGES CXX) | ||
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# The name of the executable created for the application. Change this to change | ||
# the on-disk name of your application. | ||
set(BINARY_NAME "app") | ||
# The unique GTK application identifier for this application. See: | ||
# https://wiki.gnome.org/HowDoI/ChooseApplicationID | ||
set(APPLICATION_ID "rocks.app") | ||
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# Explicitly opt in to modern CMake behaviors to avoid warnings with recent | ||
# versions of CMake. | ||
cmake_policy(SET CMP0063 NEW) | ||
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# Load bundled libraries from the lib/ directory relative to the binary. | ||
set(CMAKE_INSTALL_RPATH "$ORIGIN/lib") | ||
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# Root filesystem for cross-building. | ||
if(FLUTTER_TARGET_PLATFORM_SYSROOT) | ||
set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT}) | ||
set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT}) | ||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) | ||
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY) | ||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) | ||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) | ||
endif() | ||
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# Define build configuration options. | ||
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) | ||
set(CMAKE_BUILD_TYPE "Debug" CACHE | ||
STRING "Flutter build mode" FORCE) | ||
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS | ||
"Debug" "Profile" "Release") | ||
endif() | ||
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# Compilation settings that should be applied to most targets. | ||
# | ||
# Be cautious about adding new options here, as plugins use this function by | ||
# default. In most cases, you should add new options to specific targets instead | ||
# of modifying this function. | ||
function(APPLY_STANDARD_SETTINGS TARGET) | ||
target_compile_features(${TARGET} PUBLIC cxx_std_14) | ||
target_compile_options(${TARGET} PRIVATE -Wall -Werror) | ||
target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>") | ||
target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>") | ||
endfunction() | ||
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# Flutter library and tool build rules. | ||
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") | ||
add_subdirectory(${FLUTTER_MANAGED_DIR}) | ||
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# System-level dependencies. | ||
find_package(PkgConfig REQUIRED) | ||
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0) | ||
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add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}") | ||
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# Define the application target. To change its name, change BINARY_NAME above, | ||
# not the value here, or `flutter run` will no longer work. | ||
# | ||
# Any new source files that you add to the application should be added here. | ||
add_executable(${BINARY_NAME} | ||
"main.cc" | ||
"my_application.cc" | ||
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc" | ||
) | ||
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# Apply the standard set of build settings. This can be removed for applications | ||
# that need different build settings. | ||
apply_standard_settings(${BINARY_NAME}) | ||
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# Add dependency libraries. Add any application-specific dependencies here. | ||
target_link_libraries(${BINARY_NAME} PRIVATE flutter) | ||
target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK) | ||
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# Run the Flutter tool portions of the build. This must not be removed. | ||
add_dependencies(${BINARY_NAME} flutter_assemble) | ||
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# Only the install-generated bundle's copy of the executable will launch | ||
# correctly, since the resources must in the right relative locations. To avoid | ||
# people trying to run the unbundled copy, put it in a subdirectory instead of | ||
# the default top-level location. | ||
set_target_properties(${BINARY_NAME} | ||
PROPERTIES | ||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run" | ||
) | ||
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# Generated plugin build rules, which manage building the plugins and adding | ||
# them to the application. | ||
include(flutter/generated_plugins.cmake) | ||
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# === Installation === | ||
# By default, "installing" just makes a relocatable bundle in the build | ||
# directory. | ||
set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle") | ||
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) | ||
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE) | ||
endif() | ||
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# Start with a clean build bundle directory every time. | ||
install(CODE " | ||
file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\") | ||
" COMPONENT Runtime) | ||
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set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data") | ||
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib") | ||
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install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" | ||
COMPONENT Runtime) | ||
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install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" | ||
COMPONENT Runtime) | ||
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install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | ||
COMPONENT Runtime) | ||
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foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES}) | ||
install(FILES "${bundled_library}" | ||
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | ||
COMPONENT Runtime) | ||
endforeach(bundled_library) | ||
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# Copy the native assets provided by the build.dart from all packages. | ||
set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/linux/") | ||
install(DIRECTORY "${NATIVE_ASSETS_DIR}" | ||
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | ||
COMPONENT Runtime) | ||
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# Fully re-copy the assets directory on each build to avoid having stale files | ||
# from a previous install. | ||
set(FLUTTER_ASSET_DIR_NAME "flutter_assets") | ||
install(CODE " | ||
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") | ||
" COMPONENT Runtime) | ||
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" | ||
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) | ||
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# Install the AOT library on non-Debug builds only. | ||
if(NOT CMAKE_BUILD_TYPE MATCHES "Debug") | ||
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | ||
COMPONENT Runtime) | ||
endif() |
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