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Generalizing drying racks and adding jerky. #9320

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merged 7 commits into from
Jan 18, 2024

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MistakeNot4892
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@MistakeNot4892 MistakeNot4892 commented Jan 18, 2024

Map changes

  • Added campfire to the fork in the road between Cynosure, the wilderness and the checkpoint.
  • Expanded the wilderness shack to add some staple foods, a stove, some matches, some logs, some survival gear, and a latrine.

Drying changes

  • Generalizing the drying backend to /obj/item and tied it into the grilling system.
  • Renames/repaths drying racks to drying ovens.
  • Renames/repaths tanning racks to drying racks.
  • Drying racks can be dismantled with a wrench.
  • Adds growns, meat, spidermeat and fish to the drying rack.
  • Adds jerky items made by drying meat, spidermeat, fish and cutlets. Sprites by @evreeone!
  • Increased the time taken for leather to dry.

Bonfire changes

  • Repathed logs and wood to a shared /fuel type.
  • Refactored/collapsed the bonfire backend and added fireplaces, campfires and stoves (icons from Nebula, unsure of the original source, will edit when LFP gets back to me hopefully).
  • Removed the permanent bonfire types and reworked existing types to use the material of the fuel instead of the crafting fuel.
  • Buffed fuel times for logs and wood, and added a dried wood type with a higher fuel value.
  • Added grilling noise and fire crackle to the bonfire.

Other food changes

  • Added grilled fish (1 fish fillet, in the oven). Icons also by @evreeone.
  • Increased the time taken for grilling from 20 seconds to 1 minute for meat and 40 seconds for fruit.

@MistakeNot4892 MistakeNot4892 changed the title [DNM, WIP] Generalizing drying racks and adding jerky. Generalizing drying racks and adding jerky. Jan 18, 2024
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Appears to be working in a coarse sense, I didn't test every individual interaction, but bonfire cooking and drying works, as does rack drying and bonfire/stove interaction in general.

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Seems operable!

@Spookerton Spookerton added Feature The PR adds new functionality in some way. Refactor The PR heavily modifies or rewrites an existing feature. Sprites [PR] This modifies dmi assets or dmi asset use. Sounds [PR] This modifies sound assets or sound asset use. Map Change / Issue The PR changes a map file in some way. Can be prone to merge conflicts. Map: Cynosure Anything involving the Cynosure map. labels Jan 18, 2024
@Spookerton Spookerton merged commit 2d58bd8 into PolarisSS13:master Jan 18, 2024
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Labels
Feature The PR adds new functionality in some way. Map Change / Issue The PR changes a map file in some way. Can be prone to merge conflicts. Map: Cynosure Anything involving the Cynosure map. Refactor The PR heavily modifies or rewrites an existing feature. Sounds [PR] This modifies sound assets or sound asset use. Sprites [PR] This modifies dmi assets or dmi asset use.
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3 participants