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Generalizing drying racks and adding jerky. #9320
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MistakeNot4892
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[DNM, WIP] Generalizing drying racks and adding jerky.
Generalizing drying racks and adding jerky.
Jan 18, 2024
Appears to be working in a coarse sense, I didn't test every individual interaction, but bonfire cooking and drying works, as does rack drying and bonfire/stove interaction in general. |
Spookerton
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Seems operable!
Spookerton
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Feature
The PR adds new functionality in some way.
Refactor
The PR heavily modifies or rewrites an existing feature.
Sprites
[PR] This modifies dmi assets or dmi asset use.
Sounds
[PR] This modifies sound assets or sound asset use.
Map Change / Issue
The PR changes a map file in some way. Can be prone to merge conflicts.
Map: Cynosure
Anything involving the Cynosure map.
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Jan 18, 2024
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Feature
The PR adds new functionality in some way.
Map Change / Issue
The PR changes a map file in some way. Can be prone to merge conflicts.
Map: Cynosure
Anything involving the Cynosure map.
Refactor
The PR heavily modifies or rewrites an existing feature.
Sounds
[PR] This modifies sound assets or sound asset use.
Sprites
[PR] This modifies dmi assets or dmi asset use.
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Map changes
Drying changes
/obj/item
and tied it into the grilling system.Bonfire changes
/fuel
type.Other food changes