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POI - CaveS Rebalance #9288

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ephemeralstoryteller
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Addresses personal balance concerns with the spidercave. This PoI, in my opinion, was a bit too heavy on spiders and low on loot for being lower/middle wilderness, and I've noticed it's rarely engaged with because of it.

  • Removes some spiders, leaving roughly three per chamber to prevent solos from becoming quite so overwhelmed.
  • Replaces specials with random normal spiders, which can be plenty dangerous on their own.
  • Sections off the east wing from the middle chambers with some boulders to, again, prevent swarming - this area is an annex between the 'caves' and the 'abandoned hideout', anyway. Moves a regular spider here to compensate for lack of reinforcement.
  • Replaces the untextured 'wooden' shovel with a standard shovel.
  • Moves the pickaxe slightly further from the landmine in the bottom right to incentivize grabbing it and using it to get around the PoI.
  • Adds a broken gun to the middle area, 2 magazines for the compact .45, and a weapon power cell to make the area more worth it. Tools and furniture laying around should provide what's needed to repair broken weapons.

- removes some spiders
- sections off the east wing from the middle chambers
- adds a broken gun, 2 magazines for the compact .45, and a weapon power cell
@Atermonera Atermonera added the Map: Point of Interest The Issue or PR involves a Point of Interest submap. label Dec 28, 2023
@Spookerton Spookerton merged commit 0b48fc4 into PolarisSS13:master Dec 29, 2023
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3 participants