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Merge pull request #388 from Pikachuxxxx/envcubemap-cs
Generating envcube map using compute shaders + VkTexture and RZSampler refactor
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# Pull Request Title | ||
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Engine Version: current version of the engine | ||
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## Description | ||
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### What does this PR do? | ||
- Provide a concise summary of the changes and their purpose | ||
- Mention the relevant subsystem (e.g., rendering, physics, input, etc.) | ||
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## Implementation Details | ||
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### How was this implemented? | ||
- Provide any insights into the approach, algorithms, or design decisions made | ||
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## Checklist | ||
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### Code Quality | ||
- [ ] Code adheres to the project's style guidelines + Formatting rules etc | ||
_Will be checked by Github Actions so careful_ | ||
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### Testing | ||
- [ ] Unit tests have been added/updated | ||
- [ ] Existing tests pass without failures | ||
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### Documentation | ||
- [ ] Changelog has been updated with this PR | ||
- [ ] Added necessary commments and updated the DrawIO architecture sheet/PPT | ||
- [ ] Link for DrawIO sheets with PR related design | ||
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### Testing Details | ||
Explain how to test the engine to check the feature functionality introduced in this PR | ||
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## Related Issue(s) | ||
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- Link issues addressed by this PR (e.g., `Closes #123`, `Related to #456`). | ||
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## Screenshots (if applicable) | ||
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Include screenshots or videos showing before/after changes, if relevant. |
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