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Add indexes for prev. costume and rand. costume #22

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4 changes: 4 additions & 0 deletions msg/js/en.js
Original file line number Diff line number Diff line change
Expand Up @@ -45,6 +45,7 @@ Blockly.Msg["DATA_INDEX_ALL"] = "all";
Blockly.Msg["DATA_INDEX_LAST"] = "last";
Blockly.Msg["DATA_INDEX_RANDOM"] = "random";
Blockly.Msg["EVENT_WHENFLAGCLICKED"] = "when %1 clicked";
Blockly.Msg["EVENT_WHENANYTHING"] = "when %1";
Blockly.Msg["EVENT_WHENTHISSPRITECLICKED"] = "when this sprite clicked";
Blockly.Msg["EVENT_WHENSTAGECLICKED"] = "when stage clicked";
Blockly.Msg["EVENT_WHENTOUCHINGOBJECT"] = "when this sprite touches %1";
Expand Down Expand Up @@ -88,6 +89,8 @@ Blockly.Msg["LOOKS_CHANGESTRETCHBY"] = "change stretch by %1";
Blockly.Msg["LOOKS_SETSTRETCHTO"] = "set stretch to %1 %";
Blockly.Msg["LOOKS_SWITCHCOSTUMETO"] = "switch costume to %1";
Blockly.Msg["LOOKS_NEXTCOSTUME"] = "next costume";
Blockly.Msg["LOOKS_PREVIOUSCOSTUME"] = "previous costume";
Blockly.Msg["LOOKS_RANDOMCOSTUME"] = "random costume";
Blockly.Msg["LOOKS_SWITCHBACKDROPTO"] = "switch backdrop to %1";
Blockly.Msg["LOOKS_GOTOFRONTBACK"] = "go to %1 layer";
Blockly.Msg["LOOKS_GOTOFRONTBACK_FRONT"] = "front";
Expand Down Expand Up @@ -179,6 +182,7 @@ Blockly.Msg["OPERATORS_MATHOP_LN"] = "ln";
Blockly.Msg["OPERATORS_MATHOP_LOG"] = "log";
Blockly.Msg["OPERATORS_MATHOP_EEXP"] = "e ^";
Blockly.Msg["OPERATORS_MATHOP_10EXP"] = "10 ^";
Blockly.Msg["OPERATORS_ADVLOG"] = "log %1 %2";
Blockly.Msg["PROCEDURES_DEFINITION"] = "define %1";
Blockly.Msg["SENSING_TOUCHINGOBJECT"] = "touching %1?";
Blockly.Msg["SENSING_TOUCHINGOBJECT_POINTER"] = "mouse-pointer";
Expand Down
8 changes: 8 additions & 0 deletions msg/json/en.json
Original file line number Diff line number Diff line change
Expand Up @@ -39,6 +39,7 @@
"DATA_INDEX_LAST": "last",
"DATA_INDEX_RANDOM": "random",
"EVENT_WHENFLAGCLICKED": "when %1 clicked",
"EVENT_WHENANYTHING": "when %1",
"EVENT_WHENTHISSPRITECLICKED": "when this sprite clicked",
"EVENT_WHENSTAGECLICKED": "when stage clicked",
"EVENT_WHENTOUCHINGOBJECT": "when this sprite touches %1",
Expand Down Expand Up @@ -82,6 +83,8 @@
"LOOKS_SETSTRETCHTO": "set stretch to %1 %",
"LOOKS_SWITCHCOSTUMETO": "switch costume to %1",
"LOOKS_NEXTCOSTUME": "next costume",
"LOOKS_PREVIOUSCOSTUME": "previous costume",
"LOOKS_RANDOMCOSTUME": "random costume",
"LOOKS_SWITCHBACKDROPTO": "switch backdrop to %1",
"LOOKS_GOTOFRONTBACK": "go to %1 layer",
"LOOKS_GOTOFRONTBACK_FRONT": "front",
Expand Down Expand Up @@ -148,8 +151,10 @@
"OPERATORS_OR": "%1 or %2",
"OPERATORS_NOT": "not %1",
"OPERATORS_JOIN": "join %1 %2",
"OPERATORS_JOIN3": "join %1 %2 %3",
"OPERATORS_JOIN_APPLE": "apple",
"OPERATORS_JOIN_BANANA": "banana",
"OPERATORS_LETTERSFROMTOIN": "letters from %1 to %2 in %3",
"OPERATORS_LETTEROF": "letter %1 of %2",
"OPERATORS_LETTEROF_APPLE": "a",
"OPERATORS_LENGTH": "length of %1",
Expand All @@ -171,6 +176,7 @@
"OPERATORS_MATHOP_LOG": "log",
"OPERATORS_MATHOP_EEXP": "e ^",
"OPERATORS_MATHOP_10EXP": "10 ^",
"OPERATORS_ADVLOG": "log %1 %2",
"PROCEDURES_DEFINITION": "define %1",
"SENSING_TOUCHINGOBJECT": "touching %1?",
"SENSING_TOUCHINGOBJECT_POINTER": "mouse-pointer",
Expand All @@ -189,6 +195,8 @@
"SENSING_SETDRAGMODE": "set drag mode %1",
"SENSING_SETDRAGMODE_DRAGGABLE": "draggable",
"SENSING_SETDRAGMODE_NOTDRAGGABLE": "not draggable",
"SENSING_CLIPBOARDITEM": "clipboard item",
"SENSING_ADDTOCLIPBOARD": "add %1 to clipboard",
"SENSING_LOUDNESS": "loudness",
"SENSING_LOUD": "loud?",
"SENSING_TIMER": "timer",
Expand Down
2 changes: 2 additions & 0 deletions msg/messages.js
Original file line number Diff line number Diff line change
Expand Up @@ -137,6 +137,8 @@ Blockly.Msg.LOOKS_CHANGESTRETCHBY = 'change stretch by %1';
Blockly.Msg.LOOKS_SETSTRETCHTO = 'set stretch to %1 %';
Blockly.Msg.LOOKS_SWITCHCOSTUMETO = 'switch costume to %1';
Blockly.Msg.LOOKS_NEXTCOSTUME = 'next costume';
Blockly.Msg.LOOKS_PREVIOUSCOSTUME = 'previous costume';
Blockly.Msg.LOOKS_RANDOMCOSTUME = 'random costume';
Blockly.Msg.LOOKS_SWITCHBACKDROPTO = 'switch backdrop to %1';
Blockly.Msg.LOOKS_GOTOFRONTBACK = 'go to %1 layer';
Blockly.Msg.LOOKS_GOTOFRONTBACK_FRONT = 'front';
Expand Down