You can now view the course on my website!!! (IT'S FREE!) https://sparkv6.herokuapp.com/paper/minecraft
Join the Discord for one-on-one help from me https://discord.gg/Gp7YEUkVHC
An open source introductory course on making a voxel terrain system in Unity. For beginners to Unity that already know how to code (what functions, pointers, arrays, and return types are). The goal is to use the simplest code to achieve an easy to understand voxel terrain system that still achieves high performance using the JobSystem.
Join our Discord to get any updates https://discord.gg/Gp7YEUkVHC
View the source code of the courses projects https://github.com/PaperPrototype/VoxelSystem
Coding and understanding of computers. Fundamental understanding of Unity.
- A file named "english.md" (or a different language) is the lecture that you need to read.
- Folders contain the lecture in different languages (there is usually notes folder with an english.md).
If you want to contribute then read our Guidelines it shouldn't take you more than 1 minute to read. Seriously, it's super short.
The content of all files ending in ".md" remain the sole property of Abdiel Lopez, unless otherwise specified. The source code snippets in the course are licensed under the MIT license. A complete Unity project containing all the source code can be found here https://github.com/PaperPrototype/Voxel-Terrain-System
Make static funtion for savename (also include chunksize in savename) to prevent from loading chunk files with different chunksize.