Expected behavior
I've tested the generate-random-seeds-for-all setting and after several tries, it does not work. i've confirmed by seeing the logs in console saying it generaated 226 random feature seeds, however if you go into chunkbase and put the world seed in there, everything is accurate from ores to structures. You are able to randomize structures by going into spigot.yml and changing feature seeds, however this does not stop ores from being seed cracked and people using ore simulation via the seed.
Observed/Actual behavior
generate-random-seeds-for-all should randomize all seeds including ore seeds.
Steps/models to reproduce
enable generate-random-seeds-for-all
delete world folder
regenerate world
done
Plugin and Datapack List
N/A
Paper version
This server is running Paper version 26.2-121-main@a2a42c5 (2026-08-29T11:32:25Z) (Implementing API version 26.2.build.121-stable)
You are running the latest version
Other
No response
Expected behavior
I've tested the
generate-random-seeds-for-allsetting and after several tries, it does not work. i've confirmed by seeing the logs in console saying it generaated 226 random feature seeds, however if you go into chunkbase and put the world seed in there, everything is accurate from ores to structures. You are able to randomize structures by going into spigot.yml and changing feature seeds, however this does not stop ores from being seed cracked and people using ore simulation via the seed.Observed/Actual behavior
generate-random-seeds-for-allshould randomize all seeds including ore seeds.Steps/models to reproduce
enable
generate-random-seeds-for-alldelete world folder
regenerate world
done
Plugin and Datapack List
N/A
Paper version
This server is running Paper version 26.2-121-main@a2a42c5 (2026-08-29T11:32:25Z) (Implementing API version 26.2.build.121-stable)
You are running the latest version
Other
No response