- ๐ฎ Passionate developer exploring the world of systems programming and graphics
- ๐ญ Currently working on: Advanced C++ projects and network programming
- ๐ฑ Learning: Modern C++ features, network protocols, and software architecture
- ๐ก Interested in: Graphics programming, game development, and system-level programming
- ๐ฏ Goal: Becoming a proficient software engineer with expertise in low-level programming
๐ฎ Cub3D
A 3D graphics project inspired by Wolfenstein 3D, built with C and raytracing techniques.
- Tech Stack: C, MiniLibX, Mathematics
- Features: Real-time 3D rendering, texture mapping, collision detection
๐ป Minishell
A Unix shell implementation with advanced features and built-in commands.
- Tech Stack: C, Unix system calls
- Features: Command parsing, pipes, redirections, environment variables
๐ FT_IRC
An IRC server implementation following the RFC 1459 standard.
- Tech Stack: C++98, Sockets, STL
- Focus: OOP architecture, design patterns, network programming
- Features: Multi-client handling with poll(), user authentication, channel management, and command parsing
- ๐๏ธ Object-Oriented Programming (OOP)
- ๐ Data Structures & Algorithms
- ๐ผ๏ธ Graphics Programming & Raytracing
- ๐ Network Programming & Protocols
- โก System Programming & Unix
โก "Code is like humor. When you have to explain it, it's bad."
Thanks for visiting my profile! Feel free to explore my repositories and reach out if you'd like to collaborate! ๐
