Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update patches #197

Merged
merged 3 commits into from
Sep 11, 2023
Merged

Update patches #197

merged 3 commits into from
Sep 11, 2023

Conversation

fox140cv
Copy link
Contributor

@fox140cv fox140cv commented Sep 8, 2023

A few weeks ago I included patches deinterlacing in gt4 and Tourist Trophy with gsinterlacemode=1 that in reality only force progressive scanning, since when I included it the screen vibrated in the menus and when I removed it it worked perfectly, I come to correct that error resulting from my ignorance, now I know that only those intended for deinterlacing have to go there, that at least in these games they are not necessary with new versions of the emulator. With these changes they run perfectly with the emulator's default options without the need for any patch, the screen does not vibrate and looks correct.
I hope I expressed myself well. I've tested the rest and they work fine.

@CookiePLMonster
Copy link
Contributor

Do I understand correctly that this makes Gran Turismo 4 and Tourist Trophy PAL run at 60FPS, with the timer fixed up not to count too fast? Are you sure all the physics etc. remain consistent to how they are at 50FPS? Do keep in mind GT4 PAL came months after NTSC and if I recall specifically the developers specifically mentioned "reworking the physics to work correctly at 50FPS".

@fox140cv
Copy link
Contributor Author

fox140cv commented Sep 11, 2023

You're right, it seemed that everything was working correctly, I did a few races with different cars and well, I just realized that it goes a little faster when returning to 50. I guess it was that 10% when increasing the fps and I didn't perceive it well...
Should we eliminate them until we find a way to do it like in Gran Turismo 3?

@CookiePLMonster
Copy link
Contributor

Should we eliminate them until we find a way to do it like in Gran Turismo 3?

I'd be inclined to agree with that yeah.

@fox140cv
Copy link
Contributor Author

Thanks for noticing, I have deleted it, I think it is better that way.

@refractionpcsx2 refractionpcsx2 merged commit 28879a2 into PCSX2:main Sep 11, 2023
2 checks passed
This pull request was closed.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants