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2023 08 16 clean up #6914

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Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,6 @@ Warrior Poet KEY:Trait ~ Warrior Poet CATEGORY:Special Ability TYPE:Trait.Region
Alluring KEY:Trait ~ Alluring CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Bolka PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Alluring],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You have the art of turning a passing glance into love. You receive a +2 trait bonus on Diplomacy checks with those who find you attractive. You can use daze once per day as a spell-like ability, with a caster level equal to your character level. SOURCEPAGE:p.10
Battlefield Caster KEY:Trait ~ Battlefield Caster CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Angradd,Gorum,Torag,Trudd PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Battlefield Caster],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Your faith protects you even as you unleash spells in the thick of battle. You receive a +1 trait bonus on concentration checks to cast defensively and a +1 trait bonus to AC against attacks provoked by or readied against spellcasting. SOURCEPAGE:p.10
Guardian of the Forge KEY:Trait ~ Guardian of the Forge CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Torag PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Guardian of the Forge],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Torag's sacred duties are to protect the faithful, take lessons from the great craftsmen and strategists of the past, and prepare against dark times. You receive a +1 trait bonus on Knowledge (engineering) and Knowledge (history) checks. One of these skills (your choice) is a class skill for you. MULT:YES CHOOSE:SKILL|Knowledge (Engineering)|Knowledge (History) BONUS:SKILL|Knowledge (Engineering),Knowledge (History)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.10
Honeyed Words KEY:Trait ~ Honeyed Words CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Grundinnar PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Honeyed Words],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Your tact soothes bristling tempers and cools heated blood. You receive a +1 trait bonus on Diplomacy checks. In addition, you receive a +1 trait bonus to the DC of any charm or compulsion that does not provide ongoing control and results in peaceful acts, such as calm emotions, sleep, or a suggestion to lay down arms. BONUS:SKILL|Diplomacy|1|TYPE=Trait SOURCEPAGE:p.10 ASPECT:CombatBonus|You receive a +1 trait bonus to the DC of any charm or compulsion that does not provide ongoing control and results in peaceful acts, such as calm emotions, sleep, or a suggestion to lay down arms.
Honeyed Words KEY:Trait ~ Honeyed Words CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Grundinnar PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Honeyed Words],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Your tact soothes bristling tempers and cools heated blood. You receive a +1 trait bonus on Diplomacy checks. In addition, you receive a +1 trait bonus to the DC of any charm or compulsion that does not provide ongoing control and results in peaceful acts, such as calm emotions, sleep, or a suggestion to lay down arms. BONUS:SKILL|Diplomacy|1|TYPE=Trait SOURCEPAGE:p.10 ASPECT:CombatBonus|You receive a +1 trait bonus to the DC of any charm or compulsion that does not provide ongoing control and results in peaceful acts, such as calm emotions, sleep, or a suggestion to lay down arms.
Resigned KEY:Trait ~ Resigned CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Droskar PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Resigned],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Existence is little more than unending toil. By laboring unto exhaustion, greatness can be achieved. You receive a +1 trait bonus when retrying a previously failed skill check or ability check, as well as when taking 20 on skill checks and ability checks. SOURCEPAGE:p.10
Toilcrafter KEY:Trait ~ Toilcrafter CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Droskar PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Toilcrafter],[PREVAREQ:BypassTraitRestriction,1],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You can craft passable if inferiormagical weapons, armors, and shields through diligence and toil. Choose one Craft or Profession skill in which you have at least 1 rank. Ranks in your chosen skill count as your caster level for the purpose of qualifying for the Craft Magic Arms and Armor feat. You may craft +1 armor, weapons, or shields (with no special qualities), substituting your rank in the chosen skill for your caster level. You must use the chosen skill for the check to create the item. Crafting in this fashion takes twice as long as normal. These items cannot be upgraded with new abilities. SOURCEPAGE:p.11
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ Scuttle CATEGORY:FEAT TYPE:General
Stone Dodger CATEGORY:FEAT TYPE:Teamwork DESC:By working with an ally to gauge the trajectory of incoming attacks, you can more easily avoid taking damage. SOURCEPAGE:p.19 BENEFIT:Whenever you are able to see and hear at least one ally with this feat, you receive a +4 dodge bonus to AC against attacks from hurled rocks (or projectiles of similar shape, including bludgeoning ranged attacks from siege weapons). If you are hit by such an attack while you have this bonus, you can attempt a Reflex save to take only half damage from the attack. The DC for this save is equal to the bonus of the ranged attack used to hurl the rock.
Suppress Regeneration CATEGORY:FEAT TYPE:Combat.Teamwork DESC:You and your allies can extend the length of time the creature's regeneration is suppressed. SOURCEPAGE:p.19 BENEFIT:When you make a successful attack that causes a creature's regeneration ability to cease functioning for at least i round (such as by hitting a troll with alchemist's fire), any ally who also has this feat and is currently threatening the creature can make an attack of opportunity against it. This attack of opportunity deals no damage, but instead extends the time that the creature's regeneration is suppressed by 1 additional round. If multiple allies with this feat hit the creature with this attack of opportunity, the additional rounds of suppression stack.
Swing About CATEGORY:FEAT TYPE:Teamwork PREABILITY:1,CATEGORY=FEAT,Escape Route PRETEXT:Escape Route DESC:You can grab an ally and move her to a position near you. SOURCEPAGE:p.19 BENEFIT:If you have a free hand, as a move action you can grab a willing adjacent ally who also has this feat and place her in any other space adjacent to you. This movement does not provoke attacks of opportunity. You can do this only with allies who are able to move freely (not grappled, held, prone, slowed, or otherwise suffering restricted movement) and who are of your size or smaller.
Yai-Mimic Spell CATEGORY:FEAT TYPE:Metamagic PREABILITY:1,CATEGORY=FEAT,Still Spell PRESTAT:1,INT=15 PRETEXT:Int 15, Still Spell DESC:You have studied the magical nature of giant oni and can use your spells to imitate their esoteric features. SOURCEPAGE:p.23 BENEFIT:You can modify a ray spell to issue from the center of your forehead, where the third eye would be on a yai. This spell doesn't require somatic components. When the spell is cast, you gain regeneration 1 for a number of rounds equal to the original level of the spell. This regeneration can't regrow lost body parts or reattach severed limbs. Fire or acid damage suppresses this regeneration for 1 round, which counts against the total duration of the regeneration effect. A yai-mimic spell uses up a spell slot 3 levels higher than the spell's actual level. ADDSPELLLEVEL:3
Yai-Mimic Spell CATEGORY:FEAT TYPE:Metamagic PREABILITY:1,CATEGORY=FEAT,Still Spell PRESTAT:1,INT=15 PRETEXT:Int 15, Still Spell DESC:You have studied the magical nature of giant oni and can use your spells to imitate their esoteric features. SOURCEPAGE:p.23 BENEFIT:You can modify a ray spell to issue from the center of your forehead, where the third eye would be on a yai. This spell doesn't require somatic components. When the spell is cast, you gain regeneration 1 for a number of rounds equal to the original level of the spell. This regeneration can't regrow lost body parts or reattach severed limbs. Fire or acid damage suppresses this regeneration for 1 round, which counts against the total duration of the regeneration effect. A yai-mimic spell uses up a spell slot 3 levels higher than the spell's actual level. ADDSPELLLEVEL:3



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