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DATA-4341
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The Grenadier ~ Martial Weapon Proficiency does not grant a martial proficiency
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LegacyKing committed Sep 15, 2023
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Expand Up @@ -11,7 +11,7 @@ Winged Marauder KEY:Alchemist Archetype ~ Winged Marauder CATEGORY:Archetype
Alchemical Trapper KEY:Alchemist Archetype ~ Alchemical Trapper CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Alchemical Trapper],[!PREFACT:1,ABILITIES,Alchemist_Archetype_Discovery2=True,Alchemist_Archetype_Discovery4=True] DESC:Because kobolds rely on traps to soften up enemies, kobold alchemists learn to turn bombs into traps. When such alchemists are preparing defenses against larger creatures that might enter their tunnels and attempt to exterminate them, their skills mean the difference between life and death. ABILITY:Special Ability|AUTOMATIC|Alchemical Trapper ~ Bomb Trap|PRECLASS:1,Alchemist=2 ABILITY:Special Ability|AUTOMATIC|Alchemical Trapper ~ Trapfinding|PRECLASS:1,Alchemist=4 COST:0 SOURCEPAGE:p.128 FACT:Alchemist_Archetype_Discovery2|true FACT:Alchemist_Archetype_Discovery4|true FACT:Alchemist_CF_Discovery2|true FACT:Alchemist_CF_Discovery4|true

#Grenadier
Martial Weapon Proficiency KEY:Grenadier ~ Martial Weapon Proficiency CATEGORY:Special Ability TYPE:Alchemist Class Features.GrenadierClassFeatures.SpecialQuality DESC:A grenadier picks one martial weapon and becomes proficient in its use. ADD:FEAT|Martial Weapon Proficiency SOURCEPAGE:p.116
Martial Weapon Proficiency KEY:Grenadier ~ Martial Weapon Proficiency CATEGORY:Special Ability TYPE:Alchemist Class Features.GrenadierClassFeatures.SpecialQuality DESC:A grenadier picks one martial weapon and becomes proficient in its use. BONUS:ABILITYPOOL|Martial Weapon Proficiency|1 SOURCEPAGE:p.116
Alchemical Weapon KEY:Grenadier ~ Alchemical Weapon CATEGORY:Special Ability TYPE:Alchemist Class Features.GrenadierClassFeatures.SpecialQuality.Supernatural DESC:A grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemist's fire or sneezing powder, DESC:as a move action.|!PRECLASS:1,Alchemist=6 DESC:as a swift action.|PRECLASS:1,Alchemist=6|!PRECLASS:1,Alchemist=15 DESC:as a free action.|PRECLASS:1,Alchemist=15 DESC:This action consumes the alchemical item, but transfers its effect to the weapon in question. The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, affect additional targets, or benefit from any other effects that specifically affect splash weapons. Any extra damage added is not doubled on a critical hit. The alchemical treatment causes no harm to the weapon treated, and wears off 1 minute after being applied if no blow is struck. Infusing a new alchemical item also removes the effect of any alchemical liquid or powder previously applied with this ability. SOURCEPAGE:p.116
Precise Bombs KEY:Grenadier ~ Precise Bombs CATEGORY:Special Ability TYPE:Alchemist Class Features.GrenadierClassFeatures.SpecialQuality.Extraordinary DESC:A grenadier gains the precise bombs alchemist discovery as a bonus discovery. ABILITY:Special Ability|AUTOMATIC|Discovery ~ Precise Bombs SOURCEPAGE:p.116
Directed Blast KEY:Grenadier ~ Directed Blast CATEGORY:Special Ability TYPE:Alchemist Class Features.GrenadierClassFeatures.SpecialQuality.Supernatural DESC:A grenadier can detonate a bomb so that it splashes in a 20-foot cone rather than affecting a radius. The cone starts at the alchemist and extends away from her in the direction she chooses. The alchemist designates one creature in the squares affected by the cone to be the target of the bomb and makes her attack roll against that creature; all other squares in the cone take splash damage. If the alchemist has the explosive bomb discovery and throws an explosive directed blast, the cone of splash damage is 30 feet long instead of 20 feet. SOURCEPAGE:p.116
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