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Drastically simplified the turn counting system. #48

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kylerk
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@kylerk kylerk commented Jan 11, 2022

Improved the UI. Added small increment adjustments
Changed the default values a little bit.
Fixed an issue that initial set of buttons wasn't the correct number.
Got a easier button UI working, instead of sliders
Cleaned up the code.
Added ability to reset rotation.
Implemented a new system for tracking turns, it has a bit of a history to understand how much you are spinning over a long period.
Update to unity 2019.3
Added a front arrow.

Improved the UI.  Added small increment adjustments
Changed the default values a little bit.
Fixed an issue that initial set of buttons wasn't the correct number.
Got a easier button UI working, instead of sliders
Cleaned up the code.
Added ability to reset rotation.
 Implemented a new system for tracking turns, it has a bit of a history to understand how much you are spinning over a long period.
Update to unity 2019.3
Added a front arrow.
@kylerk
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kylerk commented Jan 11, 2022

Okay, I think if I just try to do a merge request to the update-2.4.5 branch, it's a lot more manageable than trying to do a pull request into Master, which is way behind 2.4.5

@tterrag1098
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Any updates on this? Would love to have these fixes and improvements in the steam version.

@benotter
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Any updates on this? Would love to have these fixes and improvements in the steam version.

Alright, I've been dead long enough other people are taking up the slack on my lack of responsibility,

I will try to dust off and warm up the mechanisms, get this reviewed, see what else I can do,

I've garnered significant (to me) experience with Unity in the real world since I created TurnSignal, and although I am pretty busy with a few newer projects at OtterCo, I can't abandon my first real release, thank you for the reminder!

@deadmeu
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deadmeu commented Mar 12, 2023

Just got into VR and would love to see these updates merged 🙂

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4 participants