Welcome to the Broker Studios college project!
The repository is divided into 2 projects. The Broker
folder contains our project, and the Wasteland-MUD
is an external project we took references from.
We are following the agile methodologies. To have a look at our schedule and management, visit the Projects Tab. Also parts of the process were divided into sprints, the last of them is documented in the Issues Tab.
The Agile-development user stories have been compiled under the User Stories tab on the wiki. Also the descriptive user stories can be found under the Game Description tab on the wiki. They are also accesible inside the BrokerDocumentation
folder in their original format.
Find a specific explanation on how the code is organized in the Architecture dedicated part of the project wiki.
This project contains several standard Java Patterns. Find all the documentation and diagrams in the Java Patterns tab on the wiki.
If you directly want to take a look at the UML Diagrams, they can be found in the BrokerDocumentation/ArchitectureAndPatterns/UML_Diagrams
folder.
The development of the project has run its course using testing techniques. To get more information about it, visit the Testing tab. Also you can check out Broker/src/tests
folder to take a look at them and run them if you desire.
There are several ways to run the game depending on the argument input. Thus making it possible to access various difficuly levels or, with specific inputs, creating a custom game. To learn more about them, visit the Execution tab of the wiki, which not only explains how to use the arguments but also offers directions to our tutorial video.
The studio hopes you enjoy the depicted broker lifestyle our project offers, and that the documentation is clear and organised enough to your taste!